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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <AWSGameLiftServerSystemComponent.h>
- #include <AWSGameLiftServerManager.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/EditContextConstants.inl>
- #include <AzCore/Console/IConsole.h>
- #include <AzCore/Interface/Interface.h>
- #include <AzCore/IO/FileIO.h>
- #include <AzCore/IO/SystemFile.h>
- namespace AWSGameLift
- {
- AWSGameLiftServerSystemComponent::AWSGameLiftServerSystemComponent()
- : m_gameLiftServerManager(AZStd::make_unique<AWSGameLiftServerManager>())
- {
- }
- AWSGameLiftServerSystemComponent::~AWSGameLiftServerSystemComponent()
- {
- m_gameLiftServerManager.reset();
- }
- void AWSGameLiftServerSystemComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<AWSGameLiftServerSystemComponent, AZ::Component>()
- ->Version(0)
- ;
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<AWSGameLiftServerSystemComponent>("AWSGameLiftServer", "Create the GameLift server manager which manages the server process for hosting a game session via GameLiftServerSDK.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- }
- void AWSGameLiftServerSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
- }
- void AWSGameLiftServerSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
- }
- void AWSGameLiftServerSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- AZ_UNUSED(required);
- }
- void AWSGameLiftServerSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
- {
- AZ_UNUSED(dependent);
- }
- void AWSGameLiftServerSystemComponent::Init()
- {
- }
- void AWSGameLiftServerSystemComponent::Activate()
- {
- if (m_gameLiftServerManager->InitializeGameLiftServerSDK())
- {
- GameLiftServerProcessDesc serverProcessDesc;
- UpdateGameLiftServerProcessDesc(serverProcessDesc);
- m_gameLiftServerManager->NotifyGameLiftProcessReady(serverProcessDesc);
- }
- }
- void AWSGameLiftServerSystemComponent::Deactivate()
- {
- m_gameLiftServerManager->HandleDestroySession();
- }
- void AWSGameLiftServerSystemComponent::UpdateGameLiftServerProcessDesc(GameLiftServerProcessDesc& serverProcessDesc)
- {
- AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetDirectInstance();
- if (fileIO)
- {
- const char pathToLogFolder[] = "@log@/";
- char resolvedPath[AZ_MAX_PATH_LEN];
- if (fileIO->ResolvePath(pathToLogFolder, resolvedPath, AZ_ARRAY_SIZE(resolvedPath)))
- {
- serverProcessDesc.m_logPaths.push_back(resolvedPath);
- }
- else
- {
- AZ_Error("AWSGameLift", false, "Failed to resolve the path to the log folder.");
- }
- }
- else
- {
- AZ_Error("AWSGameLift", false, "Failed to get File IO.");
- }
- if (auto console = AZ::Interface<AZ::IConsole>::Get(); console != nullptr)
- {
- AZ::GetValueResult getCvarResult = console->GetCvarValue("sv_port", serverProcessDesc.m_port);
- AZ_Error(
- "AWSGameLift", getCvarResult == AZ::GetValueResult::Success, "Lookup of 'sv_port' console variable failed with error %s",
- AZ::GetEnumString(getCvarResult));
- }
- }
- void AWSGameLiftServerSystemComponent::SetGameLiftServerManager(AZStd::unique_ptr<AWSGameLiftServerManager> gameLiftServerManager)
- {
- m_gameLiftServerManager.reset();
- m_gameLiftServerManager = AZStd::move(gameLiftServerManager);
- }
- } // namespace AWSGameLift
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