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EditorPerlinGradientComponent.h 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project
  3. *
  4. * SPDX-License-Identifier: Apache-2.0 OR MIT
  5. *
  6. */
  7. #pragma once
  8. #include <AzCore/Module/Module.h>
  9. #include <GradientSignal/Editor/EditorGradientComponentBase.h>
  10. #include <Components/PerlinGradientComponent.h>
  11. namespace GradientSignal
  12. {
  13. class EditorPerlinGradientComponent
  14. : public EditorGradientComponentBase<PerlinGradientComponent, PerlinGradientConfig>
  15. {
  16. public:
  17. using BaseClassType = EditorGradientComponentBase<PerlinGradientComponent, PerlinGradientConfig>;
  18. AZ_EDITOR_COMPONENT(EditorPerlinGradientComponent, EditorPerlinGradientComponentTypeId, BaseClassType);
  19. static void Reflect(AZ::ReflectContext* context);
  20. static constexpr const char* const s_categoryName = "Gradients";
  21. static constexpr const char* const s_componentName = "Perlin Noise Gradient";
  22. static constexpr const char* const s_componentDescription = "Generates a gradient by sampling a perlin noise generator";
  23. static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg";
  24. static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.png";
  25. static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/";
  26. private:
  27. AZ::Crc32 OnGenerateRandomSeed();
  28. };
  29. }