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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/PlatformDef.h>
- #include <AzCore/std/containers/unordered_set.h>
- #include <AzCore/IO/SystemFile.h>
- #include <AzCore/IO/Path/Path.h>
- #include <AzFramework/StringFunc/StringFunc.h>
- namespace Platform
- {
- bool InsertPythonLibraryPath(AZStd::unordered_set<AZStd::string>& paths, const char* pythonPackage, const char* engineRoot, const char* subPath)
- {
- // append lib path to Python paths
- AZ::IO::FixedMaxPath libPath = engineRoot;
- libPath /= AZ::IO::FixedMaxPathString::format(subPath, pythonPackage);
- libPath = libPath.LexicallyNormal();
- if (AZ::IO::SystemFile::Exists(libPath.c_str()))
- {
- paths.insert(libPath.c_str());
- return true;
- }
-
- AZ_Warning("python", false, "Python library path should exist! path:%s", libPath.c_str());
- return false;
- }
- bool InsertPythonBinaryLibraryPaths(AZStd::unordered_set<AZStd::string>& paths, const char* pythonPackage, const char* engineRoot)
- {
- // append lib path to Python paths
- bool succeeded = true;
-
- succeeded = succeeded && InsertPythonLibraryPath(paths, pythonPackage, engineRoot, "python/runtime/%s/python");
- succeeded = succeeded && InsertPythonLibraryPath(paths, pythonPackage, engineRoot, "python/runtime/%s/python/lib");
- succeeded = succeeded && InsertPythonLibraryPath(paths, pythonPackage, engineRoot, "python/runtime/%s/python/lib/site-packages");
- succeeded = succeeded && InsertPythonLibraryPath(paths, pythonPackage, engineRoot, "python/runtime/%s/python/DLLs");
- return succeeded;
- }
- AZStd::string GetPythonHomePath(const char* pythonPackage, const char* engineRoot)
- {
- // append lib path to Python paths
- AZ::IO::FixedMaxPath libPath = engineRoot;
- libPath /= AZ::IO::FixedMaxPathString::format("python/runtime/%s/python", pythonPackage);
- libPath = libPath.LexicallyNormal();
- return libPath.String();
- }
- }
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