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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/Component/TickBus.h>
- #include <Atom/RPI.Public/Material/Material.h>
- #include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
- #include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConfig.h>
- #include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
- namespace AZ
- {
- namespace Render
- {
- //! Can be paired with renderable components (MeshComponent for example)
- //! to provide material overrides on a per-entity basis.
- class MaterialComponentController final
- : MaterialComponentRequestBus::Handler
- , MeshComponentNotificationBus::Handler
- , Data::AssetBus::MultiHandler
- , TickBus::Handler
- {
- public:
- friend class EditorMaterialComponent;
- AZ_CLASS_ALLOCATOR(MaterialComponentController, AZ::SystemAllocator, 0);
- AZ_RTTI(MaterialComponentController, "{34AD7ED0-9866-44CD-93B6-E86840214B91}");
- static void Reflect(ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- MaterialComponentController() = default;
- MaterialComponentController(const MaterialComponentConfig& config);
- void Activate(AZ::EntityId entityId);
- void Deactivate();
- void SetConfiguration(const MaterialComponentConfig& config);
- const MaterialComponentConfig& GetConfiguration() const;
- //! MaterialComponentRequestBus overrides...
- MaterialAssignmentMap GetOriginalMaterialAssignments() const override;
- MaterialAssignmentId FindMaterialAssignmentId(const MaterialAssignmentLodIndex lod, const AZStd::string& label) const override;
- void SetMaterialOverrides(const MaterialAssignmentMap& materials) override;
- const MaterialAssignmentMap& GetMaterialOverrides() const override;
- void ClearAllMaterialOverrides() override;
- void SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId) override;
- const AZ::Data::AssetId GetDefaultMaterialOverride() const override;
- void ClearDefaultMaterialOverride() override;
- void SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId) override;
- const AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const override;
- void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) override;
- void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName, const AZStd::any& propertyValue) override;
- AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) const override;
- void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) override;
- void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) override;
- void ClearAllPropertyOverrides() override;
- MaterialPropertyOverrideMap GetPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) const override;
- private:
- AZ_DISABLE_COPY(MaterialComponentController);
- //! Data::AssetBus overrides...
- void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
- void OnAssetReloaded(Data::Asset<Data::AssetData> asset) override;
- // AZ::TickBus overrides...
- void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
- // MeshComponentNotificationBus overrides...
- void OnModelReady(const Data::Asset<RPI::ModelAsset>& modelAsset, const Data::Instance<RPI::Model>& model) override;
- void LoadMaterials();
- void InitializeMaterialInstance(const Data::Asset<Data::AssetData>& asset);
- void ReleaseMaterials();
- //! Queue applying property overrides to material instances until tick
- void QueuePropertyChanges(const MaterialAssignmentId& materialAssignmentId);
- //! Queue material instance recreation notifiucations until tick
- void QueueMaterialUpdateNotification();
- EntityId m_entityId;
- MaterialComponentConfig m_configuration;
- AZStd::unordered_set<MaterialAssignmentId> m_queuedPropertyOverrides;
- bool m_queuedMaterialUpdateNotification = false;
- };
- } // namespace Render
- } // namespace AZ
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