Eye_VertexData.azsli 647 B

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. // by default the Vertex-Data is empty, so enable the parts we need
  10. #define MATERIAL_USES_VERTEX_POSITION 1
  11. #define MATERIAL_USES_VERTEX_POSITIONWS 1
  12. #define MATERIAL_USES_VERTEX_LOCALPOSITION 1 // used for eye refraction
  13. #define MATERIAL_USES_VERTEX_NORMAL 1
  14. #define MATERIAL_USES_VERTEX_TANGENT 1
  15. #define MATERIAL_USES_VERTEX_BITANGENT 1
  16. #define MATERIAL_USES_VERTEX_UV 1
  17. #define MATERIAL_USES_VERTEX_COLOR 1