12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- -- config file for windows, when running off assets in the 'pc' folder
- sys_float_exceptions = 0
- log_IncludeTime = 1
- sys_PakLogInvalidFileAccess = 0
- -- Enable to prevent log spam, can cause missed messages
- -- log_spamdelay=1
- -- Remote console inclusion list
- log_RemoteConsoleAllowedAddresses=127.0.0.1
- gm_disconnectDetection = 1
- -- Localization Settings
- sys_localization_format=0
- -- Graphics settings
- r_width = 1280
- r_height = 720
- r_fullscreen = 0
- r_ShadersAsyncCompiling = 3
- r_ShadersAsyncActivation = 3
- r_ShadersAsyncMaxThreads = 16
- r_ShadersRemoteCompiler = 1
- r_ShadersAllowCompilation = 1
- -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
- -- to forward the request to the real shader compiler server. Your device is no
- -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
- r_AssetProcessorShaderCompiler=0
- -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
- -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
- --r_ShaderCompilerServer=127.0.0.1
- --r_ShaderCompilerPort = 61453
- -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
- r_GraphicsQuality = 1
- -- Texture streaming not supported on opengl
- r_TexturesStreaming=0
- -- Display FPS
- r_displayInfo = 3
|