system_mac_mac.cfg 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. -- Choose game with this single param - Also loads <sys_game_folder>/game.cfg
  2. sys_float_exceptions=0
  3. log_IncludeTime=1
  4. sys_PakLogInvalidFileAccess=0
  5. -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Currently overwritten by hardcoded value for this platform.
  6. r_GraphicsQuality = 0
  7. r_width=1280
  8. r_height=720
  9. r_fullscreen=0
  10. -- Enable to prevent log spam, can cause missed messages
  11. -- log_spamdelay=1
  12. -- DXGL
  13. r_Batching=0
  14. r_ShadersAsyncCompiling=0
  15. r_ShadersRemoteCompiler=1
  16. r_ShadersAllowCompilation=1
  17. r_ShadersAsyncActivation=0
  18. r_ShadersUseLLVMDirectXCompiler=1
  19. -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
  20. -- to forward the request to the real shader compiler server. Your device is no
  21. -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
  22. r_AssetProcessorShaderCompiler=1
  23. -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
  24. -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
  25. r_ShaderCompilerServer=127.0.0.1
  26. --r_ShaderCompilerPort=61453
  27. -- Remote console inclusion list
  28. log_RemoteConsoleAllowedAddresses=127.0.0.1
  29. -- Localization Settings
  30. sys_localization_format=0