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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/std/smart_ptr/shared_ptr.h>
- #include <AssetBuilderSDK/AssetBuilderBusses.h>
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- namespace AssetBuilderSDK
- {
- struct CreateJobsRequest;
- struct CreateJobsResponse;
- struct ProcessJobRequest;
- struct ProcessJobResponse;
- struct JobProduct;
- }
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace Containers
- {
- class Scene;
- }
- namespace Events
- {
- struct ExportProduct;
- class ExportProductList;
- }
- }
- }
- namespace SceneBuilder
- {
- class SceneBuilderWorker
- : public AssetBuilderSDK::AssetBuilderCommandBus::Handler
- {
- public:
- ~SceneBuilderWorker() override = default;
-
- void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
- void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
- void ShutDown() override;
- const char* GetFingerprint() const;
- static void PopulateSourceDependencies(
- const AZStd::string& manifestJson, AZStd::vector<AssetBuilderSDK::SourceFileDependency>& sourceFileDependencies);
- static bool ManifestDependencyCheck(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
- static AZ::Uuid GetUUID();
- void PopulateProductDependencies(const AZ::SceneAPI::Events::ExportProduct& exportProduct, const char* watchFolder, AssetBuilderSDK::JobProduct& jobProduct) const;
- protected:
- bool LoadScene(AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& result,
- const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
- // @brief Execute runtime modifications to the Scene graph
- //
- // This step is run after the scene is loaded, but before the scene
- // is exported. It emits events with the GenerateEventContext.
- // Event handlers bound to that event can apply arbitrary
- // transformations to the Scene, adding new nodes, replacing nodes,
- // or removing nodes.
- bool GenerateScene(AZ::SceneAPI::Containers::Scene* result,
- const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
- bool ExportScene(const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene,
- const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
- AZ::u32 BuildSubId(const AZ::SceneAPI::Events::ExportProduct& product) const;
- bool m_isShuttingDown = false;
- mutable AZStd::string m_cachedFingerprint;
- };
- } // namespace SceneBuilder
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