editor.cfg 1.4 KB

123456789101112131415161718192021222324252627282930313233
  1. -- Settings stored here are only used in the Sandbox Editor
  2. -- Disable the Missing Asset Resolver by default
  3. ed_MissingAssetResolver = 0
  4. e_ShadowsCache=0
  5. r_MotionBlur=0
  6. r_HDRVignetting=0
  7. -- For feature-test compatibility
  8. mn_FatalErrorOnInvalidEntity=0
  9. -- Do not warn on Pak file access issues
  10. sys_PakWarnOnPakAccessFailures=0
  11. -- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that
  12. -- the editor does not startup in stereo mode (which prevents actually editing the environment)
  13. r_StereoMode=0
  14. r_StereoOutput=0
  15. -- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until
  16. -- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get
  17. -- queued for visibility checks. These numbers need to be set high enough to account for those increases.
  18. -- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size.
  19. -- (Each queue entry is 64 bytes of RAM)
  20. e_CheckOcclusionQueueSize=32768
  21. -- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety.
  22. -- (Each queue entry is 64 bytes of RAM)
  23. e_CheckOcclusionOutputQueueSize=65536
  24. -- Enable warnings when asset loads take longer than the given millisecond threshold
  25. cl_assetLoadWarningEnable=true
  26. cl_assetLoadWarningMsThreshold=100