system_android_android.cfg 1.5 KB

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  1. -- config file used when the android platform is running off 'android' assets.
  2. sys_float_exceptions=0
  3. log_IncludeTime=1
  4. sys_PakLogInvalidFileAccess=1
  5. r_WidthAndHeightAsFractionOfScreenSize=1.0
  6. r_MaxWidth=1280
  7. r_MaxHeight=1080
  8. r_fullscreen=0
  9. -- Enable to prevent log spam, can cause missed messages
  10. -- log_spamdelay=1
  11. -- DXGL
  12. --r_Batching=0
  13. -- Enabling aync shader compiling causes a hang on some Android devices.
  14. r_ShadersAsyncCompiling=0
  15. r_ShadersRemoteCompiler=1
  16. r_ShadersAllowCompilation=1
  17. r_ShadersAsyncActivation=0
  18. -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
  19. -- to forward the request to the real shader compiler server. Your device is no
  20. -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
  21. r_AssetProcessorShaderCompiler=1
  22. -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
  23. -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
  24. r_ShaderCompilerServer=127.0.0.1
  25. -- For Shader Compiler server running on other machines - 61453 is the default port
  26. r_ShaderCompilerPort=61453
  27. -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
  28. r_GraphicsQuality = 2
  29. s_FileCacheManagerSize=262144
  30. -- Remote console inclusion list
  31. log_RemoteConsoleAllowedAddresses=127.0.0.1
  32. -- Localization Settings
  33. sys_localization_format=0