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- -- config file used when the android platform is running off 'android' assets.
- sys_float_exceptions=0
- log_IncludeTime=1
- sys_PakLogInvalidFileAccess=1
- r_WidthAndHeightAsFractionOfScreenSize=1.0
- r_MaxWidth=1280
- r_MaxHeight=1080
- r_fullscreen=0
- -- Enable to prevent log spam, can cause missed messages
- -- log_spamdelay=1
- -- DXGL
- --r_Batching=0
- -- Enabling aync shader compiling causes a hang on some Android devices.
- r_ShadersAsyncCompiling=0
- r_ShadersRemoteCompiler=1
- r_ShadersAllowCompilation=1
- r_ShadersAsyncActivation=0
- -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
- -- to forward the request to the real shader compiler server. Your device is no
- -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
- r_AssetProcessorShaderCompiler=1
- -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
- -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
- r_ShaderCompilerServer=127.0.0.1
- -- For Shader Compiler server running on other machines - 61453 is the default port
- r_ShaderCompilerPort=61453
- -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
- r_GraphicsQuality = 2
- s_FileCacheManagerSize=262144
- -- Remote console inclusion list
- log_RemoteConsoleAllowedAddresses=127.0.0.1
- -- Localization Settings
- sys_localization_format=0
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