bush_privet_01.mtl 1.8 KB

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  1. <Material MtlFlags="557312" DccMaterialHash="0" vertModifType="0">
  2. <SubMaterials>
  3. <Material Name="PhysicsNoDraw" MtlFlags="558208" DccMaterialHash="0" Shader="Nodraw" GenMask="0" StringGenMask="" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="0,0,0,0.0078740204" Opacity="1" Shininess="2.0078752" vertModifType="0" LayerAct="1">
  4. <Textures>
  5. <Texture Map="Diffuse" File="EngineAssets/Textures/white.dds"/>
  6. </Textures>
  7. </Material>
  8. <Material Name="AM_Bush_Privet_01_Frond_M" MtlFlags="524416" DccMaterialHash="0" Shader="Vegetation" GenMask="2400000000" StringGenMask="%TEMP_VEGETATION%VERTCOLORS" SurfaceType="mat_vegetation" Diffuse="0.79910284,0.79910284,0.79910284,1" Specular="0.035601322,0.035601322,0.035601322,1" Opacity="1" Shininess="2.007875" AlphaTest="0.090000004" vertModifType="0" LayerAct="1">
  9. <Textures>
  10. <Texture Map="Diffuse" File="assets/objects/foliage/textures/bush_privet_01_frond_diff.dds"/>
  11. </Textures>
  12. <PublicParams bendDetailLeafAmplitude="0.2" bendDetailFrequency="1" bendDetailBranchAmplitude="-0.5" BlendTerrainCol="0" BlendTerrainColDist="0.5" IndirectColor="0.25,0.25,0.25"/>
  13. </Material>
  14. <Material Name="AM_Bush_Privet_01_Tile_M" MtlFlags="524416" DccMaterialHash="0" Shader="Vegetation" GenMask="2400000000" StringGenMask="%TEMP_VEGETATION%VERTCOLORS" SurfaceType="mat_vegetation" Diffuse="0.80000001,0.80000001,0.80000001,1" Specular="0.018500222,0.018500222,0.018500222,1" Opacity="1" Shininess="20" AlphaTest="0.52999997" vertModifType="0" LayerAct="1">
  15. <Textures>
  16. <Texture Map="Diffuse" File="assets/objects/foliage/textures/bush_privet_01_tile_diff.dds"/>
  17. </Textures>
  18. <PublicParams bendDetailLeafAmplitude="0.2" bendDetailFrequency="1" bendDetailBranchAmplitude="-0.5" BlendTerrainCol="0" BlendTerrainColDist="0.5" IndirectColor="0.25,0.25,0.25"/>
  19. </Material>
  20. </SubMaterials>
  21. </Material>