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- <Textures>
- <Texture Map="Diffuse" File="EngineAssets/Textures/white.dds"/>
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- <Material Name="AM_Cedar_leaf" MtlFlags="524416" DccMaterialHash="3388438472" Shader="Vegetation" GenMask="2400000000" StringGenMask="%TEMP_VEGETATION%VERTCOLORS" SurfaceType="mat_vegetation" Diffuse="0.54572457,0.54572457,0.54572457,1" Specular="0,0,0,1" Opacity="1" Shininess="10" AlphaTest="0.60000002" vertModifType="0" LayerAct="1">
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- <Material Name="AM_Cedar_bark" MtlFlags="524416" DccMaterialHash="2189260962" Shader="Vegetation" GenMask="2400000000" StringGenMask="%TEMP_VEGETATION%VERTCOLORS" SurfaceType="mat_wood" Diffuse="0.80000001,0.80000001,0.80000001,1" Specular="0.042311415,0.042311415,0.042311415,1" Opacity="1" Shininess="2.0078743" vertModifType="0" LayerAct="1">
- <Textures>
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- <PublicParams bendDetailLeafAmplitude="0.2" bendDetailFrequency="1" bendDetailBranchAmplitude="-0.5" BlendTerrainCol="0" BlendTerrainColDist="0.5" IndirectColor="0.25,0.25,0.25"/>
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