cedar.mtl 1.8 KB

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  1. <Material MtlFlags="557312" DccMaterialHash="1463055164" vertModifType="0">
  2. <SubMaterials>
  3. <Material Name="PhysicsNoDraw" MtlFlags="558208" DccMaterialHash="2870446454" Shader="Nodraw" GenMask="0" StringGenMask="" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="0,0,0,0.0078740194" Opacity="1" Shininess="2.007875" vertModifType="0" LayerAct="1">
  4. <Textures>
  5. <Texture Map="Diffuse" File="EngineAssets/Textures/white.dds"/>
  6. </Textures>
  7. </Material>
  8. <Material Name="AM_Cedar_leaf" MtlFlags="524416" DccMaterialHash="3388438472" Shader="Vegetation" GenMask="2400000000" StringGenMask="%TEMP_VEGETATION%VERTCOLORS" SurfaceType="mat_vegetation" Diffuse="0.54572457,0.54572457,0.54572457,1" Specular="0,0,0,1" Opacity="1" Shininess="10" AlphaTest="0.60000002" vertModifType="0" LayerAct="1">
  9. <Textures>
  10. <Texture Map="Diffuse" File="assets/objects/foliage/textures/cedar_diff.dds"/>
  11. </Textures>
  12. <PublicParams bendDetailLeafAmplitude="0.2" bendDetailFrequency="1" bendDetailBranchAmplitude="-0.5" BlendTerrainCol="0" BlendTerrainColDist="0.5" IndirectColor="0.25,0.25,0.25"/>
  13. </Material>
  14. <Material Name="AM_Cedar_bark" MtlFlags="524416" DccMaterialHash="2189260962" Shader="Vegetation" GenMask="2400000000" StringGenMask="%TEMP_VEGETATION%VERTCOLORS" SurfaceType="mat_wood" Diffuse="0.80000001,0.80000001,0.80000001,1" Specular="0.042311415,0.042311415,0.042311415,1" Opacity="1" Shininess="2.0078743" vertModifType="0" LayerAct="1">
  15. <Textures>
  16. <Texture Map="Diffuse" File="assets/objects/foliage/textures/cedar_bark_diff.dds"/>
  17. </Textures>
  18. <PublicParams bendDetailLeafAmplitude="0.2" bendDetailFrequency="1" bendDetailBranchAmplitude="-0.5" BlendTerrainCol="0" BlendTerrainColDist="0.5" IndirectColor="0.25,0.25,0.25"/>
  19. </Material>
  20. </SubMaterials>
  21. <PublicParams />
  22. </Material>