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- -- Settings stored here are only used in the Sandbox Editor
- -- Disable the Missing Asset Resolver by default
- ed_MissingAssetResolver = 0
- e_ShadowsCache=0
- r_MotionBlur=0
- r_HDRVignetting=0
- -- For feature-test compatibility
- mn_FatalErrorOnInvalidEntity=0
- -- Do not warn on Pak file access issues
- sys_PakWarnOnPakAccessFailures=0
- -- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that
- -- the editor does not startup in stereo mode (which prevents actually editing the environment)
- r_StereoMode=0
- r_StereoOutput=0
- -- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until
- -- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get
- -- queued for visibility checks. These numbers need to be set high enough to account for those increases.
- -- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size.
- -- (Each queue entry is 64 bytes of RAM)
- e_CheckOcclusionQueueSize=32768
- -- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety.
- -- (Each queue entry is 64 bytes of RAM)
- e_CheckOcclusionOutputQueueSize=65536
- -- Enable warnings when asset loads take longer than the given millisecond threshold
- cl_assetLoadWarningEnable=true
- cl_assetLoadWarningMsThreshold=100
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