system_ios_ios.cfg 1.6 KB

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  1. ------------------------
  2. -- Rendering
  3. ------------------------
  4. r_FullScreen=1
  5. r_ShadersAllowCompilation=1
  6. r_ShadersAsyncActivation=0
  7. r_ShadersAsyncCompiling=0
  8. r_ShadersRemoteCompiler=1
  9. r_ShadersUseLLVMDirectXCompiler=1
  10. -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
  11. r_GraphicsQuality = 0
  12. -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
  13. -- to forward the request to the real shader compiler server. Your device is no
  14. -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
  15. r_AssetProcessorShaderCompiler=1
  16. -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
  17. -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
  18. r_ShaderCompilerServer=127.0.0.1
  19. --r_ShaderCompilerPort=61453
  20. ------------------------
  21. -- System
  22. ------------------------
  23. sys_affinity=0
  24. sys_float_exceptions=0
  25. sys_PakLogInvalidFileAccess=0
  26. sys_physics_CPU=0
  27. ------------------------
  28. -- Logging
  29. ------------------------
  30. -- Enable to prevent log spam, can cause missed messages
  31. -- log_spamdelay=1
  32. log_IncludeTime=1
  33. ------------------------
  34. -- Audio
  35. ------------------------
  36. s_FileCacheManagerSize=262144
  37. ------------------------
  38. -- Auxiliary Geometry
  39. ------------------------
  40. r_enableAuxGeom=0
  41. r_auxGeom=0
  42. -- Remote console inclusion list
  43. log_RemoteConsoleAllowedAddresses=127.0.0.1
  44. -- Localization Settings
  45. sys_localization_format=0