BuilderSettingManager.cpp 21 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "BuilderSettingManager.h"
  9. #include <QDirIterator>
  10. #include <QFile>
  11. #include <QFileInfo>
  12. #include <QString>
  13. #include <Atom/ImageProcessing/PixelFormats.h>
  14. #include <BuilderSettings/CubemapSettings.h>
  15. #include <BuilderSettings/TextureSettings.h>
  16. #include <Converters/Cubemap.h>
  17. #include <Processing/PixelFormatInfo.h>
  18. #include <Processing/ImageToProcess.h>
  19. #include <ImageLoader/ImageLoaders.h>
  20. #include <ImageProcessing_Traits_Platform.h>
  21. #include <AssetBuilderSDK/AssetBuilderSDK.h>
  22. #include <AzCore/IO/Path/Path.h>
  23. #include <AzCore/Math/Sha1.h>
  24. #include <AzCore/Serialization/Json/JsonSerialization.h>
  25. #include <AzCore/Serialization/SerializeContext.h>
  26. #include <AzCore/Serialization/ObjectStream.h>
  27. #include <AzCore/Serialization/Utils.h>
  28. #include <AzCore/std/smart_ptr/make_shared.h>
  29. #include <AzCore/std/string/string.h>
  30. #include <AzFramework/IO/LocalFileIO.h>
  31. #include <AzFramework/StringFunc/StringFunc.h>
  32. #include <AzFramework/Application/Application.h>
  33. #include <AzToolsFramework/API/EditorAssetSystemAPI.h>
  34. #include <AzCore/Serialization/Json/JsonUtils.h>
  35. namespace ImageProcessingAtom
  36. {
  37. const char* BuilderSettingManager::s_defaultConfigRelativeFolder = "Gems/Atom/Asset/ImageProcessingAtom/Config/";
  38. const char* BuilderSettingManager::s_projectConfigRelativeFolder = "Config/AtomImageBuilder/";
  39. const char* BuilderSettingManager::s_builderSettingFileName = "ImageBuilder.settings";
  40. const char* BuilderSettingManager::s_presetFileExtension = ".preset";
  41. const char FileMaskDelimiter = '_';
  42. #if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
  43. #define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3) \
  44. namespace ImageProcess##PrivateName \
  45. { \
  46. bool DoesSupport(AZStd::string); \
  47. }
  48. AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
  49. #undef AZ_RESTRICTED_PLATFORM_EXPANSION
  50. #endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
  51. const char* BuilderSettingManager::s_environmentVariableName = "ImageBuilderSettingManager_Atom";
  52. AZ::EnvironmentVariable<BuilderSettingManager*> BuilderSettingManager::s_globalInstance = nullptr;
  53. AZStd::mutex BuilderSettingManager::s_instanceMutex;
  54. const PlatformName BuilderSettingManager::s_defaultPlatform = AZ_TRAIT_IMAGEPROCESSING_DEFAULT_PLATFORM;
  55. void BuilderSettingManager::Reflect(AZ::ReflectContext* context)
  56. {
  57. AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
  58. if (serialize)
  59. {
  60. serialize->Class<BuilderSettingManager>()
  61. ->Version(1)
  62. ->Field("AnalysisFingerprint", &BuilderSettingManager::m_analysisFingerprint)
  63. ->Field("BuildSettings", &BuilderSettingManager::m_builderSettings)
  64. ->Field("DefaultPresetsByFileMask", &BuilderSettingManager::m_defaultPresetByFileMask)
  65. ->Field("DefaultPreset", &BuilderSettingManager::m_defaultPreset)
  66. ->Field("DefaultPresetAlpha", &BuilderSettingManager::m_defaultPresetAlpha)
  67. ->Field("DefaultPresetNonePOT", &BuilderSettingManager::m_defaultPresetNonePOT);
  68. }
  69. }
  70. BuilderSettingManager* BuilderSettingManager::Instance()
  71. {
  72. AZStd::lock_guard<AZStd::mutex> lock(s_instanceMutex);
  73. if (!s_globalInstance)
  74. {
  75. s_globalInstance = AZ::Environment::FindVariable<BuilderSettingManager*>(s_environmentVariableName);
  76. }
  77. AZ_Assert(s_globalInstance, "BuilderSettingManager not created!");
  78. return s_globalInstance.Get();
  79. }
  80. void BuilderSettingManager::CreateInstance()
  81. {
  82. AZStd::lock_guard<AZStd::mutex> lock(s_instanceMutex);
  83. if (s_globalInstance)
  84. {
  85. AZ_Assert(false, "BuilderSettingManager already created!");
  86. return;
  87. }
  88. if (!s_globalInstance)
  89. {
  90. s_globalInstance = AZ::Environment::CreateVariable<BuilderSettingManager*>(s_environmentVariableName);
  91. }
  92. if (!s_globalInstance.Get())
  93. {
  94. s_globalInstance.Set(aznew BuilderSettingManager());
  95. }
  96. }
  97. void BuilderSettingManager::DestroyInstance()
  98. {
  99. AZStd::lock_guard<AZStd::mutex> lock(s_instanceMutex);
  100. AZ_Assert(s_globalInstance, "Invalid call to DestroyInstance - no instance exists.");
  101. AZ_Assert(s_globalInstance.Get(), "You can only call DestroyInstance if you have called CreateInstance.");
  102. delete s_globalInstance.Get();
  103. s_globalInstance.Reset();
  104. }
  105. const PresetSettings* BuilderSettingManager::GetPreset(const PresetName& presetName, const PlatformName& platform, AZStd::string_view* settingsFilePathOut)
  106. {
  107. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  108. auto itr = m_presets.find(presetName);
  109. if (itr != m_presets.end())
  110. {
  111. if (settingsFilePathOut)
  112. {
  113. *settingsFilePathOut = itr->second.m_presetFilePath;
  114. }
  115. return itr->second.m_multiPreset.GetPreset(platform);
  116. }
  117. return nullptr;
  118. }
  119. const BuilderSettings* BuilderSettingManager::GetBuilderSetting(const PlatformName& platform)
  120. {
  121. if (m_builderSettings.find(platform) != m_builderSettings.end())
  122. {
  123. return &m_builderSettings[platform];
  124. }
  125. return nullptr;
  126. }
  127. const PlatformNameList BuilderSettingManager::GetPlatformList()
  128. {
  129. PlatformNameList platforms;
  130. for (auto& builderSetting : m_builderSettings)
  131. {
  132. if (builderSetting.second.m_enablePlatform)
  133. {
  134. platforms.push_back(builderSetting.first);
  135. }
  136. }
  137. return platforms;
  138. }
  139. const AZStd::map <FileMask, AZStd::unordered_set<PresetName>>& BuilderSettingManager::GetPresetFilterMap()
  140. {
  141. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  142. return m_presetFilterMap;
  143. }
  144. const PresetName BuilderSettingManager::GetPresetNameFromId(const AZ::Uuid& presetId)
  145. {
  146. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  147. for (const auto& itr : m_presets)
  148. {
  149. if (itr.second.m_multiPreset.GetPresetId() == presetId)
  150. {
  151. return itr.second.m_multiPreset.GetPresetName();
  152. }
  153. }
  154. return {};
  155. }
  156. void BuilderSettingManager::ClearSettings()
  157. {
  158. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  159. m_presetFilterMap.clear();
  160. m_builderSettings.clear();
  161. m_presets.clear();
  162. m_defaultPresetByFileMask.clear();
  163. }
  164. StringOutcome BuilderSettingManager::LoadConfig()
  165. {
  166. StringOutcome outcome = STRING_OUTCOME_ERROR("");
  167. auto fileIoBase = AZ::IO::FileIOBase::GetInstance();
  168. if (fileIoBase == nullptr)
  169. {
  170. return AZ::Failure(AZStd::string("File IO instance needs to be initialized to resolve ImageProcessing builder file aliases"));
  171. }
  172. // Construct the default setting path
  173. AZ::IO::FixedMaxPath defaultConfigFolder;
  174. if (auto engineRoot = fileIoBase->ResolvePath("@engroot@"); engineRoot.has_value())
  175. {
  176. defaultConfigFolder = *engineRoot;
  177. defaultConfigFolder /= s_defaultConfigRelativeFolder;
  178. }
  179. AZ::IO::FixedMaxPath projectConfigFolder;
  180. if (auto sourceGameRoot = fileIoBase->ResolvePath("@projectroot@"); sourceGameRoot.has_value())
  181. {
  182. projectConfigFolder = *sourceGameRoot;
  183. projectConfigFolder /= s_projectConfigRelativeFolder;
  184. }
  185. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  186. ClearSettings();
  187. outcome = LoadSettings((projectConfigFolder / s_builderSettingFileName).Native());
  188. if (!outcome.IsSuccess())
  189. {
  190. outcome = LoadSettings((defaultConfigFolder / s_builderSettingFileName).Native());
  191. }
  192. if (outcome.IsSuccess())
  193. {
  194. // Load presets in default folder first, then load from project folder.
  195. // The same presets which loaded last will overwrite previous loaded one.
  196. LoadPresets(defaultConfigFolder.Native());
  197. LoadPresets(projectConfigFolder.Native());
  198. // Regenerate file mask mapping after all presets loaded
  199. RegenerateMappings();
  200. }
  201. return outcome;
  202. }
  203. void BuilderSettingManager::LoadPresets(AZStd::string_view presetFolder)
  204. {
  205. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  206. QDirIterator it(presetFolder.data(), QStringList() << "*.preset", QDir::Files, QDirIterator::NoIteratorFlags);
  207. while (it.hasNext())
  208. {
  209. QString filePath = it.next();
  210. QFileInfo fileInfo = it.fileInfo();
  211. MultiplatformPresetSettings preset;
  212. auto result = AZ::JsonSerializationUtils::LoadObjectFromFile(preset, filePath.toUtf8().data());
  213. if (!result.IsSuccess())
  214. {
  215. AZ_Warning("Image Processing", false, "Failed to load preset file %s. Error: %s",
  216. filePath.toUtf8().data(), result.GetError().c_str());
  217. }
  218. PresetName presetName(fileInfo.baseName().toUtf8().data());
  219. AZ_Warning("Image Processing", presetName == preset.GetPresetName(), "Preset file name '%s' is not"
  220. " same as preset name '%s'. Using preset file name as preset name",
  221. filePath.toUtf8().data(), preset.GetPresetName().GetCStr());
  222. preset.SetPresetName(presetName);
  223. m_presets[presetName] = PresetEntry{preset, filePath.toUtf8().data()};
  224. }
  225. }
  226. StringOutcome BuilderSettingManager::LoadConfigFromFolder(AZStd::string_view configFolder)
  227. {
  228. // Load builder settings
  229. AZStd::string settingFilePath = AZStd::string::format("%.*s%s", aznumeric_cast<int>(configFolder.size()),
  230. configFolder.data(), s_builderSettingFileName);
  231. auto result = LoadSettings(settingFilePath);
  232. // Load presets
  233. if (result.IsSuccess())
  234. {
  235. LoadPresets(configFolder);
  236. RegenerateMappings();
  237. }
  238. return result;
  239. }
  240. StringOutcome BuilderSettingManager::LoadSettings(AZStd::string_view filepath)
  241. {
  242. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  243. auto result = AZ::JsonSerializationUtils::LoadObjectFromFile(*this, filepath);
  244. if (!result.IsSuccess())
  245. {
  246. return STRING_OUTCOME_ERROR(result.GetError());
  247. }
  248. //enable builder settings for enabled restricted platforms. These settings should be disabled by default in the setting file
  249. #if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
  250. #define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3) \
  251. for (auto& buildSetting : m_builderSettings) \
  252. { \
  253. if (ImageProcess##PrivateName::DoesSupport(buildSetting.first)) \
  254. { \
  255. buildSetting.second.m_enablePlatform = true; \
  256. break; \
  257. } \
  258. }
  259. AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
  260. #undef AZ_RESTRICTED_PLATFORM_EXPANSION
  261. #endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
  262. return STRING_OUTCOME_SUCCESS;
  263. }
  264. StringOutcome BuilderSettingManager::WriteSettings(AZStd::string_view filepath)
  265. {
  266. AZ::JsonSerializerSettings saveSettings;
  267. saveSettings.m_keepDefaults = true;
  268. auto result = AZ::JsonSerializationUtils::SaveObjectToFile(this, filepath,
  269. (BuilderSettingManager*)nullptr, &saveSettings);
  270. if (!result.IsSuccess())
  271. {
  272. return STRING_OUTCOME_ERROR(result.GetError());
  273. }
  274. return STRING_OUTCOME_SUCCESS;
  275. }
  276. const AZStd::string& BuilderSettingManager::GetAnalysisFingerprint() const
  277. {
  278. return m_analysisFingerprint;
  279. }
  280. void BuilderSettingManager::RegenerateMappings()
  281. {
  282. AZStd::lock_guard<AZStd::recursive_mutex> lock(m_presetMapLock);
  283. AZStd::string noFilter = AZStd::string();
  284. m_presetFilterMap.clear();
  285. for (const auto& presetIter : m_presets)
  286. {
  287. const MultiplatformPresetSettings& multiPreset = presetIter.second.m_multiPreset;
  288. const PresetSettings& preset = multiPreset.GetDefaultPreset();
  289. //Put into no filter preset list
  290. m_presetFilterMap[noFilter].insert(preset.m_name);
  291. //Put into file mask preset list if any
  292. for (const PlatformName& filemask : preset.m_fileMasks)
  293. {
  294. if (filemask.empty() || filemask[0] != FileMaskDelimiter)
  295. {
  296. AZ_Warning("Image Processing", false, "File mask '%s' is invalid. It must start with '%c'.", filemask.c_str(), FileMaskDelimiter);
  297. continue;
  298. }
  299. else if (filemask.size() < 2)
  300. {
  301. AZ_Warning("Image Processing", false, "File mask '%s' is invalid. The '%c' must be followed by at least one other character.", filemask.c_str());
  302. continue;
  303. }
  304. else if (filemask.find(FileMaskDelimiter, 1) != AZStd::string::npos)
  305. {
  306. AZ_Warning("Image Processing", false, "File mask '%s' is invalid. It must contain only a single '%c' character.", filemask.c_str(), FileMaskDelimiter);
  307. continue;
  308. }
  309. m_presetFilterMap[filemask].insert(preset.m_name);
  310. }
  311. }
  312. }
  313. void BuilderSettingManager::MetafilePathFromImagePath(AZStd::string_view imagePath, AZStd::string& metafilePath)
  314. {
  315. // Determine if we have a meta file
  316. AZ::IO::LocalFileIO fileIO;
  317. AZStd::string settingFilePath = AZStd::string::format("%.*s%s", aznumeric_cast<int>(imagePath.size()),
  318. imagePath.data(), TextureSettings::ExtensionName);
  319. if (fileIO.Exists(settingFilePath.c_str()))
  320. {
  321. metafilePath = settingFilePath;
  322. return;
  323. }
  324. metafilePath = AZStd::string();
  325. }
  326. AZStd::string GetFileMask(AZStd::string_view imageFilePath)
  327. {
  328. //get file name
  329. AZStd::string fileName;
  330. QString lowerFileName = imageFilePath.data();
  331. lowerFileName = lowerFileName.toLower();
  332. AzFramework::StringFunc::Path::GetFileName(lowerFileName.toUtf8().constData(), fileName);
  333. //get the substring from last '_'
  334. size_t lastUnderScore = fileName.find_last_of(FileMaskDelimiter);
  335. if (lastUnderScore != AZStd::string::npos)
  336. {
  337. return fileName.substr(lastUnderScore);
  338. }
  339. return AZStd::string();
  340. }
  341. bool BuilderSettingManager::IsValidPreset(PresetName presetName) const
  342. {
  343. if (presetName.IsEmpty())
  344. {
  345. return false;
  346. }
  347. return m_presets.find(presetName) != m_presets.end();
  348. }
  349. PresetName BuilderSettingManager::GetSuggestedPreset(AZStd::string_view imageFilePath, IImageObjectPtr imageFromFile)
  350. {
  351. PresetName emptyPreset;
  352. //load the image to get its size for later use
  353. IImageObjectPtr image = imageFromFile;
  354. //if the input image is empty we will try to load it from the path
  355. if (imageFromFile == nullptr)
  356. {
  357. image = IImageObjectPtr(LoadImageFromFile(imageFilePath));
  358. }
  359. if (image == nullptr)
  360. {
  361. return emptyPreset;
  362. }
  363. //get file mask of this image file
  364. AZStd::string fileMask = GetFileMask(imageFilePath);
  365. PresetName outPreset = emptyPreset;
  366. //check default presets for some file masks
  367. if (m_defaultPresetByFileMask.find(fileMask) != m_defaultPresetByFileMask.end())
  368. {
  369. outPreset = m_defaultPresetByFileMask[fileMask];
  370. if (!IsValidPreset(outPreset))
  371. {
  372. outPreset = emptyPreset;
  373. }
  374. }
  375. //use the preset filter map to find
  376. if (outPreset.IsEmpty() && !fileMask.empty())
  377. {
  378. auto& presetFilterMap = GetPresetFilterMap();
  379. if (presetFilterMap.find(fileMask) != presetFilterMap.end())
  380. {
  381. outPreset = *(presetFilterMap.find(fileMask)->second.begin());
  382. }
  383. }
  384. const PresetSettings* presetInfo = nullptr;
  385. if (!outPreset.IsEmpty())
  386. {
  387. presetInfo = GetPreset(outPreset);
  388. //special case for cubemap
  389. if (presetInfo && presetInfo->m_cubemapSetting)
  390. {
  391. // If it's not a latitude-longitude map or it doesn't match any cubemap layouts then reset its preset
  392. if (!IsValidLatLongMap(image) && CubemapLayout::GetCubemapLayoutInfo(image) == nullptr)
  393. {
  394. outPreset = emptyPreset;
  395. }
  396. }
  397. }
  398. if (outPreset == emptyPreset)
  399. {
  400. if (image->GetAlphaContent() == EAlphaContent::eAlphaContent_Absent)
  401. {
  402. outPreset = m_defaultPreset;
  403. }
  404. else
  405. {
  406. outPreset = m_defaultPresetAlpha;
  407. }
  408. }
  409. //get the pixel format for selected preset
  410. presetInfo = GetPreset(outPreset);
  411. if (presetInfo)
  412. {
  413. //valid whether image size work with pixel format
  414. if (CPixelFormats::GetInstance().IsImageSizeValid(presetInfo->m_pixelFormat,
  415. image->GetWidth(0), image->GetHeight(0), false))
  416. {
  417. return outPreset;
  418. }
  419. else
  420. {
  421. AZ_Warning("Image Processing", false, "Image dimensions are not compatible with preset '%s'. The default preset will be used.", presetInfo->m_name.GetCStr());
  422. }
  423. }
  424. //uncompressed one which could be used for almost everything
  425. return m_defaultPresetNonePOT;
  426. }
  427. bool BuilderSettingManager::DoesSupportPlatform(AZStd::string_view platformId)
  428. {
  429. bool rv = m_builderSettings.find(platformId) != m_builderSettings.end();
  430. return rv;
  431. }
  432. void BuilderSettingManager::SavePresets(AZStd::string_view outputFolder)
  433. {
  434. for (const auto& element : m_presets)
  435. {
  436. const PresetEntry& presetEntry = element.second;
  437. AZStd::string fileName = AZStd::string::format("%s.preset", presetEntry.m_multiPreset.GetDefaultPreset().m_name.GetCStr());
  438. AZStd::string filePath;
  439. if (!AzFramework::StringFunc::Path::Join(outputFolder.data(), fileName.c_str(), filePath))
  440. {
  441. AZ_Warning("Image Processing", false, "Failed to construct path with folder '%.*s' and file: '%s' to save preset",
  442. aznumeric_cast<int>(outputFolder.size()), outputFolder.data(), filePath.c_str());
  443. continue;
  444. }
  445. auto result = AZ::JsonSerializationUtils::SaveObjectToFile(&presetEntry.m_multiPreset, filePath);
  446. if (!result.IsSuccess())
  447. {
  448. AZ_Warning("Image Processing", false, "Failed to save preset '%s' to file '%s'. Error: %s",
  449. presetEntry.m_multiPreset.GetDefaultPreset().m_name.GetCStr(), filePath.c_str(), result.GetError().c_str());
  450. }
  451. }
  452. }
  453. } // namespace ImageProcessingAtom