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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <BuilderSettings/ImageProcessingDefines.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/RTTI/ReflectContext.h>
- #include <AzCore/Serialization/DataPatch.h>
- namespace ImageProcessingAtom
- {
- class TextureSettings;
- typedef AZStd::map<PlatformName, TextureSettings> MultiplatformTextureSettings;
- /**
- * TextureSettings is the configuration for processing one image. It contains a reference of preset and other parameters.
- * Some parameters are come from preset but overwrite them.
- * The texture settings may be different for each platform, so the different is saved as data patch per platform.
- * When automatically generate a new texture settings for an image file, use BuilderSettingManager::GetSuggestedPreset function to find the best preset
- * may fit this image, then use ApplyPreset to propagate values from preset settings to texture settings.
- * TextureSettings is intended to be editable for user to modify its value through texture editor tool.
- */
- class TextureSettings
- {
- public:
- AZ_TYPE_INFO(TextureSettings, "{980132FF-C450-425D-8AE0-BD96A8486177}");
- AZ_CLASS_ALLOCATOR(TextureSettings, AZ::SystemAllocator, 0);
- TextureSettings();
- /**
- * Returns an alpha offset value for certain mip. The alpha offset is interpolated from m_mipAlphaAdjust[]
- * and used for TransferAlphaCoverage only.
- * Check the comment of m_maintainAlphaCoverage for more detail on how it may work.
- */
- float ComputeMIPAlphaOffset(AZ::u32 mip) const;
- /**
- * Apply value of some preset settings to this texture settings
- */
- void ApplyPreset(PresetName presetName);
- /**
- * Performs a comprehensive comparison between two TextureSettings instances.
- * @param Reference to the settings which will be compared.
- * @param Optional. Serialize context. Will use global context if none is provided.
- * @return True, is both instances are equivalent.
- */
- bool Equals(const TextureSettings& other, AZ::SerializeContext* serializeContext = nullptr);
- /**
- * Applies texture settings to the instance (including overrides). Common settings are applied, unless specific platform is specified.
- * @param Reference to the settings which will be applied.
- * @param Optional. Applies settings as a platform override if a platform is specified.
- * @param Optional. Serialize context. Will use global context if none is provided.
- * @return Status outcome result.
- */
- StringOutcome ApplySettings(const TextureSettings& settings, const PlatformName& overridePlatform = PlatformName(), AZ::SerializeContext* serializeContext = nullptr);
- /**
- * Gets platform-specific texture settings obtained from the base settings version of a pre-loaded TextureSettings instance.
- * @param Name of platform to get the settings from.
- * @param Base TextureSettings which we will get overrides from.
- * @param Output TextureSettings which will contain the result of the function.
- * @param Optional. Serialize context. Will use global context if none is provided.
- * @return Status outcome result.
- */
- static StringOutcome GetPlatformSpecificTextureSetting(const PlatformName& platformName, const TextureSettings& baseTextureSettings, TextureSettings& textureSettingsOut, AZ::SerializeContext* serializeContext = nullptr);
- static void Reflect(AZ::ReflectContext* context);
-
- /**
- * Loads base texture settings obtained from ".assetinfo" file
- * @param FilePath absolute/relative path of the ".assetinfo" file.
- * @param Output TextureSettings which contain the result of the function, it may contains platform-specific overrides.
- * @param Optional. Serialize context. Will use global context if none is provided.
- * @return Status outcome result.
- */
- static StringOutcome LoadTextureSetting(const AZStd::string& filepath, TextureSettings& textureSettingPtrOut, AZ::SerializeContext* serializeContext = nullptr);
- /**
- * Writes base texture settings to a ".assetinfo" file (modern setting)
- * @param FilePath absolute/relative path of the ".assetinfo" file.
- * @param TextureSetting to be written on the disk, it may contains platform-specific overrides.
- * @param Optional. Serialize context. Will use global context if none is provided.
- * @return Status outcome result.
- */
- static StringOutcome WriteTextureSetting(const AZStd::string& filepath, TextureSettings& textureSetting, AZ::SerializeContext* serializeContext = nullptr);
- // Generates a MultiplatformTextureSettings collection with default texture settings for all
- static MultiplatformTextureSettings GenerateDefaultMultiplatformTextureSettings(const AZStd::string& imageFilepath);
- /**
- * Generates a TextureSetting instance of a particular image file for each supported platform.
- * @param filepath - A path to the texture file.
- * @param canOverridePreset - Returns whether the preset can be overriden. Will return false if the preset was selecting from a settings file created by the user.
- * @param serializeContext - Optional. Serialize context used for reflection/serialization
- * @return - The collection of TextureSetting instances. If error occurs, a default MultiplatformTextureSettings is returned (see GenerateDefaultMultiplatformTextureSettings()).
- */
- static const MultiplatformTextureSettings GetMultiplatformTextureSetting(const AZStd::string& filepath, bool& canOverridePreset, AZ::SerializeContext* serializeContext = nullptr);
-
- /**
- * Generates a TextureSetting instance of a particular image file for each supported platform.
- * @param textureSettings - A reference to an already-loaded texture settings.
- * @param serializeContext - Optional. Serialize context used for reflection/serialization
- * @return - The collection of TextureSetting instances. If error occurs, a default MultiplatformTextureSettings is returned (see GenerateDefaultMultiplatformTextureSettings()).
- */
- static const MultiplatformTextureSettings GetMultiplatformTextureSetting(const TextureSettings& textureSettings, AZ::SerializeContext* serializeContext = nullptr);
- static const char* ExtensionName;
- static const size_t s_MaxMipMaps = 6;
- // uuid of selected preset for this texture
- // We are deprecating preset UUID and switching to preset name as an unique id
- AZ::Uuid m_presetId;
- PresetName m_preset;
- // texture size reduce level. the value of this variable will override the same variable in PresetSettings
- unsigned int m_sizeReduceLevel;
- // "ser". Whether to enable suppress reduce resolution (m_sizeReduceLevel) during loading, 0(default)
- // the value of this variable will override the same variable in PresetSettings
- bool m_suppressEngineReduce;
- //enable generate mipmap or not
- bool m_enableMipmap;
- //"mc". not used in rc.ini. experimental
- //maybe relate to http://the-witness.net/news/2010/09/computing-alpha-mipmaps/
- bool m_maintainAlphaCoverage;
- // "M", adjust mipalpha, 0..50=normal..100. associate with ComputeMIPAlphaOffset function
- // only useful if m_maintainAlphaCoverage set to true.
- // This data type MUST be an AZStd::vector, even though we treat is as a fixed array. This is due to a limitation
- // during AZ::DataPatch serialization, where an element is allocated one by one while extending the container..
- AZStd::vector<AZ::u32> m_mipAlphaAdjust;
- MipGenEvalType m_mipGenEval;
- MipGenType m_mipGenType;
- private:
- // Platform overrides in form of DataPatch. Each entry is a patch for a specified platform.
- // This map is used to generate TextureSettings with overridden values. The map is empty if
- // the instance is for platform-specific settings.
- AZStd::map<PlatformName, AZ::DataPatch> m_platfromOverrides;
- // The platform which these settings override.
- // Blank if the instance is for common settings.
- PlatformName m_overridingPlatform;
- // Comparison operators only compare the base settings, they do not compare overrides.
- // For a comprehensive equality comparison, use Equals() function.
- bool operator==(const TextureSettings& other) const;
- bool operator!=(const TextureSettings& other) const;
- };
- } // namespace ImageProcessingAtom
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