CollisionLayerWidget.cpp 4.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Editor/CollisionLayerWidget.h>
  9. #include <Editor/ConfigurationWindowBus.h>
  10. #include <AzFramework/Physics/CollisionBus.h>
  11. #include <AzFramework/Physics/Configuration/CollisionConfiguration.h>
  12. #include <AzCore/Interface/Interface.h>
  13. #include <AzFramework/Physics/PhysicsSystem.h>
  14. #include <AzFramework/Physics/PropertyTypes.h>
  15. #include <AzToolsFramework/API/ToolsApplicationAPI.h>
  16. #include <LyViewPaneNames.h>
  17. namespace PhysX
  18. {
  19. namespace Editor
  20. {
  21. AZ::u32 CollisionLayerWidget::GetHandlerName() const
  22. {
  23. return Physics::Edit::CollisionLayerSelector;
  24. }
  25. QWidget* CollisionLayerWidget::CreateGUI(QWidget* parent)
  26. {
  27. widget_t* picker = new widget_t(parent);
  28. picker->GetEditButton()->setVisible(true);
  29. picker->GetEditButton()->setToolTip("Edit Collision Layers");
  30. connect(picker->GetComboBox(), &QComboBox::currentTextChanged, this, [picker]()
  31. {
  32. AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
  33. &AzToolsFramework::PropertyEditorGUIMessages::Bus::Events::RequestWrite, picker);
  34. });
  35. connect(picker->GetEditButton(), &QToolButton::clicked, this, &CollisionLayerWidget::OnEditButtonClicked);
  36. return picker;
  37. }
  38. bool CollisionLayerWidget::IsDefaultHandler() const
  39. {
  40. return true;
  41. }
  42. void CollisionLayerWidget::ConsumeAttribute(widget_t* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
  43. {
  44. if (attrib == AZ::Edit::Attributes::ReadOnly)
  45. {
  46. bool value = false;
  47. if (attrValue->Read<bool>(value))
  48. {
  49. GUI->setEnabled(!value);
  50. }
  51. }
  52. }
  53. void CollisionLayerWidget::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, widget_t* GUI, property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
  54. {
  55. instance = GetLayerFromName(GUI->GetComboBox()->currentText().toUtf8().data());
  56. }
  57. bool CollisionLayerWidget::ReadValuesIntoGUI([[maybe_unused]] size_t index, widget_t* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
  58. {
  59. GUI->clearElements();
  60. auto layerNames = GetLayerNames();
  61. for (auto& layerName : layerNames)
  62. {
  63. GUI->Add(layerName);
  64. }
  65. GUI->setValue(GetNameFromLayer(instance));
  66. return true;
  67. }
  68. void CollisionLayerWidget::OnEditButtonClicked()
  69. {
  70. // Open configuration window
  71. AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequests::OpenViewPane, LyViewPane::PhysXConfigurationEditor);
  72. // Set to collision layers tab
  73. ConfigurationWindowRequestBus::Broadcast(&ConfigurationWindowRequests::ShowCollisionLayersTab);
  74. }
  75. AzPhysics::CollisionLayer CollisionLayerWidget::GetLayerFromName(const AZStd::string& layerName)
  76. {
  77. const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
  78. return configuration.m_collisionLayers.GetLayer(layerName);
  79. }
  80. AZStd::string CollisionLayerWidget::GetNameFromLayer(const AzPhysics::CollisionLayer& layer)
  81. {
  82. const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
  83. return configuration.m_collisionLayers.GetName(layer);
  84. }
  85. AZStd::vector<AZStd::string> CollisionLayerWidget::GetLayerNames()
  86. {
  87. AZStd::vector<AZStd::string> layerNames;
  88. const AzPhysics::CollisionConfiguration& configuration = AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration()->m_collisionConfig;
  89. for (AZ::u8 layer = 0; layer < AzPhysics::CollisionLayers::MaxCollisionLayers; ++layer)
  90. {
  91. const auto& layerName = configuration.m_collisionLayers.GetName(layer);
  92. if (!layerName.empty())
  93. {
  94. layerNames.push_back(layerName);
  95. }
  96. }
  97. return layerNames;
  98. }
  99. } // namespace Editor
  100. } // namespace PhysX
  101. #include <Editor/moc_CollisionLayerWidget.cpp>