123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- import os
- from editor_python_test_tools.utils import TestHelper as helper
- from editor_python_test_tools.utils import Report, Tracer
- import pyside_utils
- import azlmbr.legacy.general as general
- import editor_python_test_tools.hydra_editor_utils as hydra
- import azlmbr.paths as paths
- import scripting_utils.scripting_tools as scripting_tools
- from scripting_utils.scripting_constants import (WAIT_TIME_3, BASE_LEVEL_NAME)
- # fmt: off
- class Tests:
- entity_created = ("Successfully created Entity", "Failed to create Entity")
- enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode")
- lines_found = ("Successfully found expected message", "Failed to find expected message")
- exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode")
- # fmt: on
- ASSET_PREFIX = "T92567321"
- asset_paths = {
- "event": os.path.join(paths.projectroot, "TestAssets", f"{ASSET_PREFIX}.scriptevents"),
- "assetA": os.path.join(paths.projectroot, "ScriptCanvas", f"{ASSET_PREFIX}A.scriptcanvas"),
- "assetB": os.path.join(paths.projectroot, "ScriptCanvas", f"{ASSET_PREFIX}B.scriptcanvas"),
- }
- ENTITY_NAME_FILEPATH_MAP = {"EntityA": asset_paths["assetA"], "EntityB": asset_paths["assetB"]}
- EXPECTED_LINES = ["Incoming Message Received"]
- class ScriptEvents_HappyPath_SendReceiveAcrossMultiple:
- """
- Summary:
- EntityA and EntityB will be created in a level. Attached to both will be a Script Canvas component.
- The Script Event created for the test will be sent from EntityA to EntityB.
- Expected Behavior:
- The output of the Script Event should be printed to the console
- Test Steps:
- 1) Create test level
- 2) Create EntityA/EntityB (add scriptcanvas files part of entity setup)
- 3) Enter Game Mode
- 4) Read for line
- 5) Exit Game Mode
- Note:
- - This test file must be called from the Open 3D Engine Editor command terminal
- - Any passed and failed tests are written to the Editor.log file.
- Parsing the file or running a log_monitor are required to observe the test results.
- :return: None
- """
- def __init__(self):
- editor_window = None
- @pyside_utils.wrap_async
- async def run_test(self):
- # Preconditions
- general.idle_enable(True)
- # 1) Create temp level
- hydra.open_base_level()
- helper.wait_for_condition(lambda: general.get_current_level_name() == BASE_LEVEL_NAME, WAIT_TIME_3)
- general.close_pane("Error Report")
- # 2) Create EntityA/EntityB
- for key_name in ENTITY_NAME_FILEPATH_MAP.keys():
- entity = scripting_tools.create_entity_with_sc_component_asset(key_name, ENTITY_NAME_FILEPATH_MAP[key_name])
- helper.wait_for_condition(lambda: entity is not None, WAIT_TIME_3)
- Report.critical_result(Tests.entity_created, entity.id.isValid())
- with Tracer() as section_tracer:
- # 3) Enter Game Mode
- helper.enter_game_mode(Tests.enter_game_mode)
- # 4) Read for line
- lines_located = helper.wait_for_condition(
- lambda: scripting_tools.located_expected_tracer_lines(self, section_tracer, EXPECTED_LINES), WAIT_TIME_3)
- Report.result(Tests.lines_found, lines_located)
- # 5) Exit Game Mode
- helper.exit_game_mode(Tests.exit_game_mode)
- test = ScriptEvents_HappyPath_SendReceiveAcrossMultiple()
- test.run_test()
|