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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- // Original file Copyright Crytek GMBH or its affiliates, used under license.
- #include "Cry3DEngine_precompiled.h"
- #include "3DEngineMemory.h"
- // Static CTemporaryPool instance
- CTemporaryPool* CTemporaryPool::s_Instance = NULL;
- namespace util
- {
- void* pool_allocate(size_t nSize)
- {
- return CTemporaryPool::Get()->Allocate(nSize, 8);
- }
- void pool_free(void* ptr)
- {
- return CTemporaryPool::Get()->Free(ptr);
- }
- }
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