12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- #!/bin/sh
- #
- # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- # its licensors.
- #
- # For complete copyright and license terms please see the LICENSE at the root of this
- # distribution (the "License"). All use of this software is governed by the License,
- # or, if provided, by the license below or the license accompanying this file. Do not
- # remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- #
- #
- if [ -z "$3" ]; then
- echo "Missing one or more required params. Usage:\nlmbr_pak_shaders.sh gameProjectName GLES3|METAL es3|ios|osx_gl [source shader list path]"
- exit 1
- fi
- # Extract an optional external engine path if present, otherwise use the cwd as the engine dir
- EXTERNAL_ENGINE_PATH=`cat engine.json | grep "ExternalEnginePath" | awk -F":" '{ print $2 }' | sed "s/,//g" | sed "s/\"//g" | xargs echo -n`
- if [ -z $EXTERNAL_ENGINE_PATH ]; then
- ENGINE_DIR=$(dirname "$0")
- elif [ -d $EXTERNAL_ENGINE_PATH ]; then
- ENGINE_DIR=$EXTERNAL_ENGINE_PATH
- else
- echo External Path in engine.json "$EXTERNAL_ENGINE_PATH" does not exist
- exit 1
- fi
- BIN_FOLDER=mac
- if [ -z "$BIN_FOLDER" ]; then
- echo Unable to find mac bin output folder.
- exit 1
- fi
- py="$ENGINE_DIR/python/python.sh"
- game="$1"
- shader_type="$2"
- asset_platform="$3"
- source_shader_list="$4"
- gen_args="$game $asset_platform $shader_type -b $BIN_FOLDER -e $ENGINE_DIR"
- if [ ! -z $source_shader_list ]; then
- gen_args=$gen_args -s $source_shader_list
- fi
- env $py "$ENGINE_DIR/Tools/PakShaders/gen_shaders.py" $gen_args
- if [ $? -ne 0 ]; then
- echo Failed to generate shaders.
- exit 1
- fi
- source="Cache/$game/$asset_platform/user/cache/shaders/cache"
- output="Build/$asset_platform/$game"
- env $py "$ENGINE_DIR/Tools/PakShaders/pak_shaders.py" $output -r $source -s $shader_type
- if [ $? -ne 0 ]; then
- echo Failed to pack shaders.
- exit 1
- fi
|