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- -- This file is only loaded when running shadercachegen.exe
- -- and allows you to apply special settings for that process
- r_ShadersAsyncCompiling = 3
- r_ShadersRemoteCompiler = 1
- r_ShadersAllowCompilation = 1
- r_ShadersAsyncActivation = 3
- r_ShadersAsyncMaxThreads = 16
- r_MultiThreaded = 0
- log_Verbosity = 3
- e_profile_level_loading = 0
- r_ShadersUseInstanceLookUpTable = 1
- r_ShadersSubmitRequestline = 0
- -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
- -- to forward the request to the real shader compiler server. Your device is no
- -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
- r_AssetProcessorShaderCompiler=1
- -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
- -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
- r_ShaderCompilerServer=127.0.0.1
- --r_ShaderCompilerPort = 61453
- -- Export .fxb files (pre-parsed cfx/cfi files) when compiling shaders
- r_shadersExport = 1
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