system_windows_pc.cfg 1.3 KB

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  1. -- config file for windows, when running off assets in the 'pc' folder
  2. sys_float_exceptions = 0
  3. log_IncludeTime = 1
  4. sys_PakLogInvalidFileAccess = 0
  5. r_width = 1280
  6. r_height = 720
  7. r_fullscreen = 0
  8. -- Enable to prevent log spam, can cause missed messages
  9. -- log_spamdelay=1
  10. r_ShadersAsyncCompiling = 3
  11. r_ShadersAsyncActivation = 3
  12. r_ShadersAsyncMaxThreads = 16
  13. r_ShadersRemoteCompiler = 0
  14. r_ShadersAllowCompilation = 1
  15. -- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
  16. -- to forward the request to the real shader compiler server. Your device is no
  17. -- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
  18. r_AssetProcessorShaderCompiler=0
  19. -- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
  20. -- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
  21. r_ShaderCompilerServer=127.0.0.1
  22. --r_ShaderCompilerPort = 61453
  23. -- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
  24. r_GraphicsQuality = 4
  25. --r_driver=GL
  26. --r_ShadersGL4=1
  27. -- Localization Settings
  28. sys_localization_format=0