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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- // Original file Copyright Crytek GMBH or its affiliates, used under license.
- #pragma once
- #include <AK/SoundEngine/Common/AkMemoryMgr.h>
- #include <AK/SoundEngine/Common/AkTypes.h>
- #include <AK/AkWwiseSDKVersion.h>
- #include <IAudioSystem.h>
- #include <AudioEngineWwise_Traits_Platform.h>
- #define WWISE_IMPL_VERSION_STRING "Wwise " AK_WWISESDK_VERSIONNAME
- #define ASSERT_WWISE_OK(x) (AKASSERT((x) == AK_Success))
- #define IS_WWISE_OK(x) ((x) == AK_Success)
- namespace Audio
- {
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Wwise Xml Element Names
- namespace WwiseXmlTags
- {
- static constexpr const char* WwiseEventTag = "WwiseEvent";
- static constexpr const char* WwiseRtpcTag = "WwiseRtpc";
- static constexpr const char* WwiseSwitchTag = "WwiseSwitch";
- static constexpr const char* WwiseStateTag = "WwiseState";
- static constexpr const char* WwiseRtpcSwitchTag = "WwiseRtpc";
- static constexpr const char* WwiseFileTag = "WwiseFile";
- static constexpr const char* WwiseAuxBusTag = "WwiseAuxBus";
- static constexpr const char* WwiseValueTag = "WwiseValue";
- static constexpr const char* WwiseNameAttribute = "wwise_name";
- static constexpr const char* WwiseValueAttribute = "wwise_value";
- static constexpr const char* WwiseMutiplierAttribute = "atl_mult";
- static constexpr const char* WwiseShiftAttribute = "atl_shift";
- static constexpr const char* WwiseLocalizedAttribute = "wwise_localized";
- namespace Legacy
- {
- static constexpr const char* WwiseLocalizedAttribute = "wwise_localised";
- }
- } // namespace WwiseXmlTags
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Wwise-specific helper functions
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- inline AkVector AZVec3ToAkVector(const AZ::Vector3& vec3)
- {
- // swizzle Y <--> Z
- AkVector akVec;
- akVec.X = vec3.GetX();
- akVec.Y = vec3.GetZ();
- akVec.Z = vec3.GetY();
- return akVec;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- inline AkTransform AZVec3ToAkTransform(const AZ::Vector3& position)
- {
- AkTransform akTransform;
- akTransform.SetOrientation(0.0, 0.0, 1.0, 0.0, 1.0, 0.0); // May add orientation support later.
- akTransform.SetPosition(AZVec3ToAkVector(position));
- return akTransform;
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- inline void ATLTransformToAkTransform(const SATLWorldPosition& atlTransform, AkTransform& akTransform)
- {
- akTransform.Set(
- AZVec3ToAkVector(atlTransform.GetPositionVec()),
- AZVec3ToAkVector(atlTransform.GetForwardVec().GetNormalized()), // Wwise SDK requires that the Orientation vectors
- AZVec3ToAkVector(atlTransform.GetUpVec().GetNormalized()) // are normalized prior to sending to the apis.
- );
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- namespace Wwise
- {
- // See AkMemoryMgr.h
- inline static const char* MemoryManagerCategories[]
- {
- "Object", "Event", "Structure", "Media", "GameObject", "Processing", "ProcessingPlugin", "Streaming", "StreamingIO",
- "SpatialAudio", "SpatialAudioGeometry", "SpatialAudioPaths", "GameSim", "MonitorQueue", "Profiler", "FilePackage",
- "SoundEngine", "Integration"
- };
- static_assert(AZ_ARRAY_SIZE(MemoryManagerCategories) == AkMemID_NUM,
- "Wwise memory categories have changed, the list of display names needs to be updated.");
- } // namespace Wwise
- } // namespace Audio
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