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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <Config/SceneProcessingConfigBus.h>
- #include <Config/Components/SoftNameBehavior.h>
- #include <Config/SettingsObjects/SoftNameSetting.h>
- namespace AZ
- {
- namespace SceneProcessingConfig
- {
- void SoftNameBehavior::Activate()
- {
- SceneAPI::Events::GraphMetaInfoBus::Handler::BusConnect();
- }
- void SoftNameBehavior::Deactivate()
- {
- SceneAPI::Events::GraphMetaInfoBus::Handler::BusDisconnect();
- }
- void SoftNameBehavior::GetVirtualTypes(AZStd::set<Crc32>& types, const SceneAPI::Containers::Scene& scene,
- SceneAPI::Containers::SceneGraph::NodeIndex node)
- {
- const AZStd::vector<AZStd::unique_ptr<SoftNameSetting>>* softNames = nullptr;
- SceneProcessingConfigRequestBus::BroadcastResult(softNames, &SceneProcessingConfigRequestBus::Events::GetSoftNames);
- if (softNames)
- {
- for (const AZStd::unique_ptr<SoftNameSetting>& softName : *softNames)
- {
- if (types.find(softName->GetVirtualTypeHash()) != types.end())
- {
- // This type has already been added.
- continue;
- }
- if (softName->IsVirtualType(scene, node))
- {
- types.insert(softName->GetVirtualTypeHash());
- }
- }
- }
- }
- void SoftNameBehavior::GetVirtualTypeName(AZStd::string& name, Crc32 type)
- {
- if (type == AZ_CRC("Ignore", 0x0d88d6e2))
- {
- name = "Ignore";
- }
- }
- void SoftNameBehavior::GetAllVirtualTypes(AZStd::set<Crc32>& types)
- {
- // Add types that aren't handled by one specific behavior and have a more global utility.
- if (types.find(AZ_CRC("Ignore", 0x0d88d6e2)) == types.end())
- {
- types.insert(AZ_CRC("Ignore", 0x0d88d6e2));
- }
- }
- void SoftNameBehavior::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<SoftNameBehavior, BehaviorComponent>()->Version(1);
- }
- }
- } // namespace SceneProcessingConfig
- } // namespace AZ
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