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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include <SceneAPI/SceneCore/SceneCoreStandaloneAllocator.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- bool SceneCoreStandaloneAllocator::m_allocatorInitialized = false;
- void SceneCoreStandaloneAllocator::Initialize()
- {
- if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
- {
- AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
- m_allocatorInitialized = true;
- }
- }
- void SceneCoreStandaloneAllocator::TearDown()
- {
- if (m_allocatorInitialized)
- {
- AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
- }
- }
- }
- }
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