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- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- # Test case ID : C111111
- # Test Case Title : Check that Gravity works
- # fmt:off
- class Tests:
- enter_game_mode = ("Entered game mode", "Failed to enter game mode")
- find_ball = ("Entity Ball found", "Ball not found")
- find_terrain = ("Entity Terrain found", "Terrain not found")
- gravity_started_disabled = ("Gravity started disabled", "Gravity didn't start disabled")
- gravity_set_enabled = ("Gravity has been enabled", "Gravity wasn't enabled")
- ball_fell = ("Ball fell", "Ball didn't fall")
- exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
- # fmt:on
- def C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC():
- # Setup path
- import os
- import sys
- import ImportPathHelper as imports
- imports.init()
- from editor_python_test_tools.utils import Report
- from editor_python_test_tools.utils import TestHelper as helper
- import azlmbr.legacy.general as general
- import azlmbr.bus
- helper.init_idle()
- # 1) Open level
- helper.open_level("Physics", "EnablingGravityWorks")
- # 2) Enter game mode
- helper.enter_game_mode(Tests.enter_game_mode)
- # 3) Retrieve entities
- ball_id = general.find_game_entity("Ball")
- Report.result(Tests.find_ball, ball_id.IsValid())
- terrain_id = general.find_game_entity("Terrain")
- Report.result(Tests.find_terrain, terrain_id.IsValid())
- # 4) Make sure gravity is off from the start
- gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
- Report.result(Tests.gravity_started_disabled, not gravity_enabled)
- # 5) Activate gravity
- Report.info("Enabling Gravity")
- azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "ForceAwake", ball_id)
- azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", ball_id, True)
- gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", ball_id)
- Report.result(Tests.gravity_set_enabled, gravity_enabled)
- # 6) Listen to collision events seconds so it falls down
- class TouchGround:
- value = False
- def on_collision_begin(args):
- other_id = args[0]
- if other_id.Equal(terrain_id):
- Report.info("Touched ground")
- TouchGround.value = True
- handler = azlmbr.physics.CollisionNotificationBusHandler()
- handler.connect(ball_id)
- handler.add_callback("OnCollisionBegin", on_collision_begin)
- helper.wait_for_condition(lambda: TouchGround.value, 3.0)
- Report.result(Tests.ball_fell, TouchGround.value)
- # 7) Exit game mode
- helper.exit_game_mode(Tests.exit_game_mode)
- if __name__ == "__main__":
- import ImportPathHelper as imports
- imports.init()
- from editor_python_test_tools.utils import Report
- Report.start_test(C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC)
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