Markus Prettner e7326645bd Add support for additional ray tracing vertex formats 1 hónapja
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MeshFeatureProcessor.cpp e7326645bd Add support for additional ray tracing vertex formats 1 hónapja
MeshFeatureProcessor.h 527ced4216 Improved the Mesh FP GetDrawSrg API. 2 hónapja
MeshInstanceGroupKey.cpp 6184e818de Create MeshInstanceManager for managing draw packets (#14963) 2 éve
MeshInstanceGroupKey.h 02f1d59375 Removing the prefix from all MultiDevice classes. 1 éve
MeshInstanceGroupList.cpp e9a7877d74 Added Compute Shader support in *.MaterialPipeline (#18509) 7 hónapja
MeshInstanceGroupList.h 4762a80f6b Add per mesh shader option support when mesh instancing is enabled. (#183) 1 éve
MeshInstanceManager.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 9 hónapja
MeshInstanceManager.h aa22c7e2b2 MeshMotionVector pass optimization (#15409) 2 éve
ModelReloader.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 9 hónapja
ModelReloader.h 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 9 hónapja
ModelReloaderSystem.cpp 65a466881e Move wrongly categorized files in Atom_Feature_Common to correct public/private target 9 hónapja
ModelReloaderSystem.h 8af8a90497 Make ModelReloaderSystem support multiple MeshReload requests at once (#15432) 2 éve
StreamBufferViewsBuilder.cpp 523fd25166 Galibzon/material mesh index (#18730) 4 hónapja
StreamBufferViewsBuilder.h 523fd25166 Galibzon/material mesh index (#18730) 4 hónapja