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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/PostProcessing/FullscreenPixelInfo.azsli>
- #include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
- #include "DepthOfField.azsli"
- #include <viewsrg_all.srgi>
- ShaderResourceGroup PassSrg : SRG_PerPass
- {
- Texture2D<float4> m_colorAndDofFactor;
- Sampler LinearSampler
- {
- MinFilter = Linear;
- MagFilter = Linear;
- MipFilter = Linear;
- AddressU = Clamp;
- AddressV = Clamp;
- AddressW = Clamp;
- };
- }
- PSOutput MainPS(VSOutput IN)
- {
- PSOutput OUT = (PSOutput)0;
- OUT.m_color = PassSrg::m_colorAndDofFactor.Sample(PassSrg::LinearSampler, IN.m_texCoord);
- return OUT;
- }
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