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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <scenesrg_all.srgi>
- ShaderResourceGroup PassSrg : SRG_PerPass
- {
- Texture2D<float4> m_inputColor;
- RWTexture2D<float4> m_outputColor;
- // Must match the struct in WhiteBalancePass.cpp
- struct Constants
- {
- uint2 m_outputSize; // texture size of output
- float2 m_outputCenter; // center of image in pixel coords
- float m_temperature; // Color temperature. Higher values result in a warmer color temperature and lower values result in a colder color temperature.
- float m_tint; // Factor for compensate for a green or magenta tint
- [[pad_to(16)]]
- };
- Constants m_constants;
- }
- [numthreads(8, 8, 1)]
- void MainCS(uint3 dispatchThreadID : SV_DispatchThreadID)
- {
- if (dispatchThreadID.x >= PassSrg::m_constants.m_outputSize.x || dispatchThreadID.y >= PassSrg::m_constants.m_outputSize.y)
- {
- return;
- }
- // Range ~[-1.67;1.67] works best
- float t1 = PassSrg::m_constants.m_temperature;
- float t2 = PassSrg::m_constants.m_tint;
- // Get the CIE xy chromaticity of the reference white point.
- // Note: 0.31271 = x value on the D65 white point
- float x = 0.31271 - t1 * (t1 < 0 ? 0.1 : 0.05);
- float standardIlluminantY = 2.87 * x - 3 * x * x - 0.27509507;
- float y = standardIlluminantY + t2 * 0.05;
- // Calculate the coefficients in the LMS space.
- float3 w1 = float3(0.949237, 1.03542, 1.08728); // D65 white point
- // CIExyToLMS
- float Y = 1;
- float X = Y * x / y;
- float Z = Y * (1 - x - y) / y;
- float L = 0.7328 * X + 0.4296 * Y - 0.1624 * Z;
- float M = -0.7036 * X + 1.6975 * Y + 0.0061 * Z;
- float S = 0.0030 * X + 0.0136 * Y + 0.9834 * Z;
- float3 w2 = float3(L, M, S);
- float3 balance = float3(w1.x / w2.x, w1.y / w2.y, w1.z / w2.z);
- // Recommended workspace: ACEScg (linear)
- //
- static const float3x3 LIN_2_LMS_MAT = {
- 3.90405e-1, 5.49941e-1, 8.92632e-3,
- 7.08416e-2, 9.63172e-1, 1.35775e-3,
- 2.31082e-2, 1.28021e-1, 9.36245e-1
- };
- static const float3x3 LMS_2_LIN_MAT = {
- 2.85847e+0, -1.62879e+0, -2.48910e-2,
- -2.10182e-1, 1.15820e+0, 3.24281e-4,
- -4.18120e-2, -1.18169e-1, 1.06867e+0
- };
- float3 input = PassSrg::m_inputColor[dispatchThreadID.xy].rgb;
- float3 lms = mul(LIN_2_LMS_MAT, input);
- lms *= balance;
- float3 finalOut = mul(LMS_2_LIN_MAT, lms);
- PassSrg::m_outputColor[dispatchThreadID.xy] = float4(finalOut.x, finalOut.y, finalOut.z, 1.0);
- }
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