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- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- # Test Case ID : C4925580
- # Test Case Title : Verify that Material can be assigned to Ragdoll Bones and they behave as per their material
- # fmt: off
- class Tests:
- enter_game_mode = ("Entered game mode", "Failed to enter game mode")
- terrain_found_valid = ("PhysX Terrain found and validated", "PhysX Terrain not found and validated")
- concrete_ragdoll_found_valid = ("Concrete Ragdoll found and validated", "Concrete Ragdoll not found and validated")
- rubber_ragdoll_found_valid = ("Rubber Ragdoll found and validated", "Rubber Ragdoll not found and validated")
- concrete_ragdoll_above_terrain = ("Concrete Ragdoll is above terrain", "Concrete Ragdoll is not above terrain")
- rubber_ragdoll_above_terrain = ("Rubber Ragdoll is above terrain", "Rubber Ragdoll is not above terrain")
- terrain_collision_detected = ("Collision was detected on a ragdoll with terrain", "Collision detection timed out")
- concrete_ragdoll_contacted_terrain = ("Concrete Ragdoll contacted terrain", "Concrete Ragdoll did not contact terrain")
- rubber_ragdoll_contacted_terrain = ("Rubber Ragdoll contacted terrain", "Rubber Ragdoll did not contact terrain")
- rubber_ragdoll_bounced_higher = ("Rubber Ragdoll bounced higher than Concrete Ragdoll", "Rubber Ragdoll did not bounce higher than Concrete Ragdoll")
- concrete_ragdoll_bounced_as_expected = ("Concrete ragdoll bounced to expected height", "Concrete ragdoll did not bounce to expected height")
- rubber_ragdoll_bounced_as_expected = ("Rubber ragdoll bounced to expected height", "Rubber ragdoll did not bounce to expected height")
- exit_game_mode = ("Exited game mode", "Failed to exit game mode")
- # fmt: on
- def Material_RagdollBones():
- """
- Summary:
- This script runs an automated test to verify that assigning material to the skeleton of an actor entity with PhysX
- ragdoll will cause the entity to behave according to the nature of the material.
- Level Description:
- Two ragdoll entities (entity: Concrete Ragdoll) and (entity: Rubber Ragdoll) are above a PhysX terrain (entity:
- PhysX Terrain). Each ragdoll has an actor, an animation graph, and a PhysX ragdoll component. Gravity is enabled for
- each joint which is present on the ragdolls. The ragdolls are identical except for their textures, skeleton
- materials, and x-positions. Concrete Ragdoll's texture is blue, while Rubber Ragdoll's texture is red. Concrete
- Ragdoll's skeleton material is concrete, while Rubber Ragdoll's skeleton material is rubber.
- Expected behavior:
- The ragdolls will fall and hit the terrain at the same time. The rubber ragdoll will bounce higher than the concrete
- ragdoll.
- Test Steps:
- 1) Open level and enter game mode
- 2) Retrieve and validate entities
- 3) Check that each ragdoll is above the terrain
- 4) Wait for the initial collision between a ragdoll and the terrain or timeout
- 5) Check for the maximum bounce height of each ragdoll for a given period of time
- 6) Verify that the rubber ragdoll bounced higher than the concrete ragdoll
- 7) Verify that each ragdoll bounced approximately to its expected maximum height
- 8) Exit game mode and close editor
- Note:
- - This test file must be called from the Open 3D Engine Editor command terminal
- - Any passed and failed tests are written to the Editor.log file.
- Parsing the file or running a log_monitor are required to observe the test results.
- :return: None
- """
- # Setup path
- import os
- import sys
- import azlmbr.legacy.general as general
- import azlmbr.bus
- import azlmbr.components
- import azlmbr.physics
- from editor_python_test_tools.utils import Report
- from editor_python_test_tools.utils import TestHelper as helper
- # Constants
- TIME_OUT_SECONDS = 3.0
- TERRAIN_START_Z = 32.0
- CONCRETE_EXPECTED_MAX_BOUNCE_HEIGHT = 0.039
- RUBBER_EXPECTED_MAX_BOUNCE_HEIGHT = 1.2
- TOLERANCE = 0.5
- class Entity:
- def __init__(self, name, found_valid_test):
- self.name = name
- self.id = general.find_game_entity(name)
- self.found_valid_test = found_valid_test
- class Ragdoll(Entity):
- def __init__(self, name, found_valid_test, target_terrain, above_terrain_test, contacted_terrain_test):
- Entity.__init__(self, name, found_valid_test)
- self.target_terrain = target_terrain
- self.above_terrain_test = above_terrain_test
- self.contacted_terrain_test = contacted_terrain_test
- self.contacted_terrain = False
- self.max_bounce_height = 0
- self.reached_max_bounce = False
- # Set up collision notification handler
- self.handler = azlmbr.physics.CollisionNotificationBusHandler()
- self.handler.connect(self.id)
- self.handler.add_callback("OnCollisionBegin", self.on_collision_begin)
- def get_z_position(self):
- z_position = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldZ", self.id)
- return z_position
- # Set up collision detection with the terrain
- def on_collision_begin(self, args):
- other_id = args[0]
- if other_id.Equal(self.target_terrain.id):
- Report.info("{} collision began with {}".format(self.name, self.target_terrain.name))
- if not self.contacted_terrain:
- self.hit_terrain_z = self.get_z_position()
- self.contacted_terrain = True
- # 1) Open level and enter game mode
- helper.init_idle()
- helper.open_level("Physics", "Material_RagdollBones")
- helper.enter_game_mode(Tests.enter_game_mode)
- # 2) Retrieve and validate entities
- terrain = Entity("PhysX Terrain", Tests.terrain_found_valid)
- Report.critical_result(terrain.found_valid_test, terrain.id.IsValid())
- concrete_ragdoll = Ragdoll(
- "Concrete Ragdoll",
- Tests.concrete_ragdoll_found_valid,
- terrain,
- Tests.concrete_ragdoll_above_terrain,
- Tests.concrete_ragdoll_contacted_terrain,
- )
- rubber_ragdoll = Ragdoll(
- "Rubber Ragdoll",
- Tests.rubber_ragdoll_found_valid,
- terrain,
- Tests.rubber_ragdoll_above_terrain,
- Tests.rubber_ragdoll_contacted_terrain,
- )
- ragdolls = [concrete_ragdoll, rubber_ragdoll]
- for ragdoll in ragdolls:
- Report.critical_result(ragdoll.found_valid_test, ragdoll.id.IsValid())
- # 3) Check that each ragdoll is above the terrain
- Report.critical_result(ragdoll.above_terrain_test, ragdoll.get_z_position() > TERRAIN_START_Z)
- # 4) Wait for the initial collision between the ragdolls and the terrain or timeout
- terrain_collision_detected = helper.wait_for_condition(
- lambda: concrete_ragdoll.contacted_terrain and rubber_ragdoll.contacted_terrain, TIME_OUT_SECONDS
- )
- Report.critical_result(Tests.terrain_collision_detected, terrain_collision_detected)
- for ragdoll in ragdolls:
- Report.result(ragdoll.contacted_terrain_test, ragdoll.contacted_terrain)
- # 5) Check for the maximum bounce height of each ragdoll for a given period of time
- def check_for_max_bounce_heights(ragdolls):
- for ragdoll in ragdolls:
- if ragdoll.contacted_terrain:
- bounce_height = ragdoll.get_z_position() - ragdoll.hit_terrain_z
- if bounce_height >= ragdoll.max_bounce_height:
- ragdoll.max_bounce_height = bounce_height
- elif ragdoll.max_bounce_height > 0.0:
- ragdoll.reached_max_bounce = True
- return concrete_ragdoll.reached_max_bounce and rubber_ragdoll.reached_max_bounce
- helper.wait_for_condition(lambda: check_for_max_bounce_heights(ragdolls), TIME_OUT_SECONDS)
- for ragdoll in ragdolls:
- Report.info("{}'s maximum bounce height: {}".format(ragdoll.name, ragdoll.max_bounce_height))
- # 6) Verify that the rubber ragdoll bounced higher than the concrete ragdoll
- Report.result(
- Tests.rubber_ragdoll_bounced_higher, rubber_ragdoll.max_bounce_height > concrete_ragdoll.max_bounce_height
- )
- # 7) Verify that each ragdoll bounced approximately to its expected maximum height
- Report.result(
- Tests.concrete_ragdoll_bounced_as_expected,
- abs(concrete_ragdoll.max_bounce_height - CONCRETE_EXPECTED_MAX_BOUNCE_HEIGHT) < TOLERANCE,
- )
- Report.result(
- Tests.rubber_ragdoll_bounced_as_expected,
- abs(rubber_ragdoll.max_bounce_height - RUBBER_EXPECTED_MAX_BOUNCE_HEIGHT) < TOLERANCE,
- )
- # 8) Exit game mode and close editor
- helper.exit_game_mode(Tests.exit_game_mode)
- if __name__ == "__main__":
- from editor_python_test_tools.utils import Report
- Report.start_test(Material_RagdollBones)
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