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- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- class Tests:
- game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter")
- game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited")
- found_lines = ("Expected log lines were found", "Expected log lines were not found")
- def ScriptCanvas_ChangingAssets_ComponentStable():
- """
- Summary:
- Changing the assigned Script Canvas Asset on an entity properly updates level functionality
- Expected Behavior:
- When game mode is entered, respective strings of assigned assets should be printed
- Test Steps:
- 1) Create temp level
- 2) Create new entity
- 3) Enter and Exit Game Mode
- 4) Update Script Canvas file on entity's SC component
- 5) Enter and Exit Game Mode
- 6) Verify script canvas graph output
- Note:
- - This test file must be called from the Open 3D Engine Editor command terminal
- - Any passed and failed tests are written to the Editor.log file.
- Parsing the file or running a log_monitor are required to observe the test results.
- :return: None
- """
- from editor_python_test_tools.utils import TestHelper, Report, Tracer
- from editor_python_test_tools.editor_entity_utils import EditorEntity
- import scripting_utils.scripting_tools as scripting_tools
- import azlmbr.legacy.general as general
- from editor_python_test_tools.editor_component.editor_script_canvas import ScriptCanvasComponent
- import azlmbr.math as math
- import os
- import azlmbr.paths as paths
- TEST_ENTITY_NAME = "test_entity"
- ASSET_1 = os.path.join(paths.projectroot, "scriptcanvas", "ScriptCanvas_TwoComponents0.scriptcanvas")
- ASSET_2 = os.path.join(paths.projectroot, "scriptcanvas", "ScriptCanvas_TwoComponents1.scriptcanvas")
- EXPECTED_LINES = ["Greetings from the first script", "Greetings from the second script"]
- # Preconditions
- general.idle_enable(True)
- # 1) Create temp level
- TestHelper.open_level("", "Base")
- # 2) Create new entity
- position = math.Vector3(512.0, 512.0, 32.0)
- editor_entity = EditorEntity.create_editor_entity_at(position, TEST_ENTITY_NAME)
- script_canvas_component = ScriptCanvasComponent(editor_entity)
- script_canvas_component.set_component_graph_file_from_path(ASSET_1)
- with Tracer() as section_tracer:
- # 3) Enter and Exit Game Mode
- TestHelper.enter_game_mode(Tests.game_mode_entered)
- TestHelper.exit_game_mode(Tests.game_mode_exited)
- # 4) Update Script Canvas file on entity's SC component
- script_canvas_component.set_component_graph_file_from_path(ASSET_2)
- # 5) Enter and Exit Game Mode
- TestHelper.enter_game_mode(Tests.game_mode_entered)
- TestHelper.exit_game_mode(Tests.game_mode_exited)
- # 6) Verify script canvas graph output
- result = scripting_tools.located_expected_tracer_lines(section_tracer, EXPECTED_LINES)
- Report.result(Tests.found_lines, result)
- if __name__ == "__main__":
- import ImportPathHelper as imports
- imports.init()
- from editor_python_test_tools.utils import Report
- Report.start_test(ScriptCanvas_ChangingAssets_ComponentStable)
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