1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- """
- Copyright (c) Contributors to the Open 3D Engine Project.
- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- SPDX-License-Identifier: Apache-2.0 OR MIT
- """
- # fmt: off
- class Tests():
- enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode")
- lines_found = ("Successfully found expected message", "Failed to find expected message")
- exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode")
- # fmt: on
- def ScriptEvents_Default_SendReceiveSuccessfully():
- """
- Summary:
- An entity exists in the level that contains a Script Canvas component. In the graph is both a Send Event
- and a Receive Event.
- Expected Behavior:
- After entering game mode the graph on the entity should print an expected message to the console
- Test Steps:
- 1) Create test level
- 2) Create test entity
- 3) Enter Game Mode
- 4) Read for line
- 5) Exit Game Mode
- Note:
- - Any passed and failed tests are written to the Editor.log file.
- Parsing the file or running a log_monitor are required to observe the test results.
- :return: None
- """
- import os
- from editor_python_test_tools.utils import Report, Tracer
- from editor_python_test_tools.utils import TestHelper as TestHelper
- import azlmbr.paths as paths
- import azlmbr.math as math
- import azlmbr.legacy.general as general
- import scripting_utils.scripting_tools as scripting_tools
- from editor_python_test_tools.editor_entity_utils import EditorEntity
- from editor_python_test_tools.editor_component.editor_script_canvas import ScriptCanvasComponent
- from scripting_utils.scripting_constants import (WAIT_TIME_3)
- ENTITY_NAME = "TestEntity"
- EXPECTED_LINES = ["T92567320: Message Received"]
- SC_ASSET_PATH = os.path.join(paths.projectroot, "ScriptCanvas", "T92567320.scriptcanvas")
- # Preconditions
- general.idle_enable(True)
- # 1) Create temp level
- TestHelper.open_level("", "Base")
- # 2) Create test entity
- position = math.Vector3(512.0, 512.0, 32.0)
- editor_entity = EditorEntity.create_editor_entity_at(position, ENTITY_NAME)
- scriptcanvas_component = ScriptCanvasComponent(editor_entity)
- scriptcanvas_component.set_component_graph_file_from_path(SC_ASSET_PATH)
- with Tracer() as section_tracer:
- # 3) Enter Game Mode
- TestHelper.enter_game_mode(Tests.enter_game_mode)
- # 4) Read for line
- lines_located = TestHelper.wait_for_condition(
- lambda: scripting_tools.located_expected_tracer_lines(section_tracer, EXPECTED_LINES), WAIT_TIME_3)
- Report.result(Tests.lines_found, lines_located)
- # 5) Exit Game Mode
- TestHelper.exit_game_mode(Tests.exit_game_mode)
- if __name__ == "__main__":
- import ImportPathHelper as imports
- imports.init()
- from utils import Report
- Report.start_test(ScriptEvents_Default_SendReceiveSuccessfully)
|