EditorViewportWidget.h 14 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #if !defined(Q_MOC_RUN)
  10. #include <QSet>
  11. #include "EditorModularViewportCameraComposer.h"
  12. #include "EditorViewportSettings.h"
  13. #include "Undo/Undo.h"
  14. #include "Util/PredefinedAspectRatios.h"
  15. #include "Viewport.h"
  16. #include <Atom/RPI.Public/SceneBus.h>
  17. #include <Atom/RPI.Public/ViewportContext.h>
  18. #include <AzCore/Component/EntityId.h>
  19. #include <AzCore/std/optional.h>
  20. #include <AzFramework/Asset/AssetCatalogBus.h>
  21. #include <AzFramework/Components/CameraBus.h>
  22. #include <AzFramework/Input/Buses/Requests/InputSystemCursorRequestBus.h>
  23. #include <AzFramework/Scene/SceneSystemInterface.h>
  24. #include <AzFramework/Viewport/ViewportBus.h>
  25. #include <AzFramework/Visibility/EntityVisibilityQuery.h>
  26. #include <AzFramework/Windowing/WindowBus.h>
  27. #include <AzToolsFramework/API/EditorCameraBus.h>
  28. #include <AzToolsFramework/API/ToolsApplicationAPI.h>
  29. #include <AzToolsFramework/Entity/EditorEntityContextBus.h>
  30. #include <AzToolsFramework/Prefab/PrefabPublicNotificationBus.h>
  31. #include <AzToolsFramework/Viewport/ViewportMessages.h>
  32. #include <MathConversion.h>
  33. #endif
  34. // forward declarations.
  35. class QMenu;
  36. class QKeyEvent;
  37. struct ray_hit;
  38. struct IRenderMesh;
  39. struct IVariable;
  40. namespace AZ::ViewportHelpers
  41. {
  42. class EditorEntityNotifications;
  43. } // namespace AZ::ViewportHelpers
  44. namespace AtomToolsFramework
  45. {
  46. class RenderViewportWidget;
  47. class ModularViewportCameraController;
  48. } // namespace AtomToolsFramework
  49. namespace AzToolsFramework
  50. {
  51. class ManipulatorManager;
  52. }
  53. //! Viewport settings for the EditorViewportWidget
  54. struct EditorViewportSettings : public AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler
  55. {
  56. void Connect(AzFramework::ViewportId viewportId);
  57. void Disconnect();
  58. // ViewportSettingsRequestBus overrides ...
  59. bool GridSnappingEnabled() const override;
  60. float GridSize() const override;
  61. bool ShowGrid() const override;
  62. bool AngleSnappingEnabled() const override;
  63. float AngleStep() const override;
  64. float ManipulatorLineBoundWidth() const override;
  65. float ManipulatorCircleBoundWidth() const override;
  66. bool StickySelectEnabled() const override;
  67. AZ::Vector3 DefaultEditorCameraPosition() const override;
  68. AZ::Vector2 DefaultEditorCameraOrientation() const override;
  69. bool IconsVisible() const override;
  70. bool HelpersVisible() const override;
  71. bool OnlyShowHelpersForSelectedEntities() const override;
  72. };
  73. //! EditorViewportWidget window
  74. class SANDBOX_API EditorViewportWidget final
  75. : public QtViewport
  76. , public AzFramework::ViewportBorderRequestBus::Handler
  77. , private IEditorNotifyListener
  78. , private IUndoManagerListener
  79. , private Camera::EditorCameraRequestBus::Handler
  80. , private Camera::CameraNotificationBus::Handler
  81. , private AzFramework::InputSystemCursorConstraintRequestBus::Handler
  82. , private AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler
  83. , private AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler
  84. , private AzFramework::AssetCatalogEventBus::Handler
  85. , private AZ::RPI::SceneNotificationBus::Handler
  86. , private AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler
  87. {
  88. Q_OBJECT
  89. public:
  90. EditorViewportWidget(const QString& name, QWidget* parent = nullptr);
  91. ~EditorViewportWidget() override;
  92. static const GUID& GetClassID()
  93. {
  94. return QtViewport::GetClassID<EditorViewportWidget>();
  95. }
  96. static EditorViewportWidget* GetPrimaryViewport();
  97. // Used by ViewPan in some circumstances
  98. void ConnectViewportInteractionRequestBus();
  99. void DisconnectViewportInteractionRequestBus();
  100. // QtViewport/IDisplayViewport/CViewport
  101. // These methods are made public in the derived class because they are called with an object whose static type is known to be this class
  102. // type.
  103. void SetFOV(float fov) override;
  104. float GetFOV() const override;
  105. // AzFramework::ViewportBorderRequestBus overrides ...
  106. AZStd::optional<AzFramework::ViewportBorderPadding> GetViewportBorderPadding() const override;
  107. private:
  108. ////////////////////////////////////////////////////////////////////////
  109. // Private types ...
  110. enum class PlayInEditorState
  111. {
  112. Editor,
  113. Starting,
  114. Started,
  115. Stopping
  116. };
  117. enum class KeyPressedState
  118. {
  119. AllUp,
  120. PressedThisFrame,
  121. PressedInPreviousFrame,
  122. };
  123. ////////////////////////////////////////////////////////////////////////
  124. // Method overrides ...
  125. // QWidget overrides ...
  126. void focusOutEvent(QFocusEvent* event) override;
  127. void keyPressEvent(QKeyEvent* event) override;
  128. bool event(QEvent* event) override;
  129. void resizeEvent(QResizeEvent* event) override;
  130. void paintEvent(QPaintEvent* event) override;
  131. void mousePressEvent(QMouseEvent* event) override;
  132. // QtViewport/IDisplayViewport/CViewport overrides ...
  133. EViewportType GetType() const override
  134. {
  135. return ET_ViewportCamera;
  136. }
  137. void SetType([[maybe_unused]] EViewportType type) override
  138. {
  139. assert(type == ET_ViewportCamera);
  140. };
  141. AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction(
  142. Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override;
  143. void SetViewportId(int id) override;
  144. QPoint WorldToView(const Vec3& wp) const override;
  145. Vec3 WorldToView3D(const Vec3& wp, int nFlags = 0) const override;
  146. Vec3 ViewToWorld(
  147. const QPoint& vp,
  148. bool* collideWithTerrain = nullptr,
  149. bool onlyTerrain = false,
  150. bool bSkipVegetation = false,
  151. bool bTestRenderMesh = false,
  152. bool* collideWithObject = nullptr) const override;
  153. void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override;
  154. Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override;
  155. float GetScreenScaleFactor(const Vec3& worldPoint) const override;
  156. float GetAspectRatio() const override;
  157. bool HitTest(const QPoint& point, HitContext& hitInfo) override;
  158. bool IsBoundsVisible(const AZ::Aabb& box) const override;
  159. void CenterOnAABB(const AZ::Aabb& aabb) override;
  160. void OnTitleMenu(QMenu* menu) override;
  161. void SetViewTM(const Matrix34& tm) override;
  162. const Matrix34& GetViewTM() const override;
  163. void Update() override;
  164. void UpdateContent(int flags) override;
  165. // SceneNotificationBus overrides ...
  166. void OnBeginPrepareRender() override;
  167. // Camera::CameraNotificationBus overrides ...
  168. void OnActiveViewChanged(const AZ::EntityId&) override;
  169. // IEditorEventListener overrides ...
  170. void OnEditorNotifyEvent(EEditorNotifyEvent event) override;
  171. // Callback for setting modification
  172. void OnDefaultCameraNearFarChanged();
  173. // AzToolsFramework::EditorEntityContextNotificationBus overrides ...
  174. // note: handler moved to cpp to resolve link issues in unity builds
  175. void OnStartPlayInEditor();
  176. void OnStopPlayInEditor();
  177. void OnStartPlayInEditorBegin();
  178. // IUndoManagerListener
  179. void BeginUndoTransaction() override;
  180. void EndUndoTransaction() override;
  181. // AzFramework::InputSystemCursorConstraintRequestBus overrides ...
  182. void* GetSystemCursorConstraintWindow() const override;
  183. // AzToolsFramework::MainEditorViewportInteractionRequestBus overrides ...
  184. bool ShowingWorldSpace() override;
  185. QWidget* GetWidgetForViewportContextMenu() override;
  186. // EditorEntityViewportInteractionRequestBus overrides ...
  187. void FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntities) override;
  188. // Camera::EditorCameraRequestBus overrides ...
  189. void SetViewFromEntityPerspective(const AZ::EntityId& entityId) override;
  190. AZ::EntityId GetCurrentViewEntityId() override;
  191. bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override;
  192. AZStd::optional<AZ::Transform> GetActiveCameraTransform() override;
  193. AZStd::optional<float> GetCameraFoV() override;
  194. bool GetActiveCameraState(AzFramework::CameraState& cameraState) override;
  195. // AzToolsFramework::Prefab::PrefabPublicNotificationBus overrides ...
  196. void OnRootPrefabInstanceLoaded() override;
  197. ////////////////////////////////////////////////////////////////////////
  198. // Private helpers...
  199. void SetDefaultCameraNearFar();
  200. void RenderAll();
  201. bool RayRenderMeshIntersection(IRenderMesh* pRenderMesh, const Vec3& vInPos, const Vec3& vInDir, Vec3& vOutPos, Vec3& vOutNormal) const;
  202. bool AddCameraMenuItems(QMenu* menu);
  203. void ResizeView(int width, int height);
  204. void HideCursor();
  205. void ShowCursor();
  206. double WidgetToViewportFactor() const;
  207. bool ShouldPreviewFullscreen() const;
  208. void StartFullscreenPreview();
  209. void StopFullscreenPreview();
  210. void OnMenuCreateCameraEntityFromCurrentView();
  211. // From a series of input primitives, compose a complete mouse interaction.
  212. AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteractionInternal(
  213. AzToolsFramework::ViewportInteraction::MouseButtons buttons,
  214. AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers,
  215. const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const;
  216. // Given a point in the viewport, return the pick ray into the scene.
  217. // note: The argument passed to parameter **point**, originating
  218. // from a Qt event, must first be passed to WidgetToViewport before being
  219. // passed to BuildMousePick.
  220. AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(const QPoint& point) const;
  221. bool CheckRespondToInput() const;
  222. void BuildDragDropContext(
  223. AzQtComponents::ViewportDragContext& context, AzFramework::ViewportId viewportId, const QPoint& point) override;
  224. void SetAsActiveViewport();
  225. void PushDisableRendering();
  226. void PopDisableRendering();
  227. bool IsRenderingDisabled() const;
  228. void RestoreViewportAfterGameMode();
  229. void UpdateScene();
  230. void SetDefaultCamera();
  231. void SetSelectedCamera();
  232. bool IsSelectedCamera() const;
  233. void SetEntityAsCamera(const AZ::EntityId& entityId);
  234. void SetFirstComponentCamera();
  235. void PostCameraSet();
  236. // This switches the active camera to the next one in the list of (default, all custom cams).
  237. void CycleCamera();
  238. QPoint WidgetToViewport(const QPoint& point) const;
  239. QPoint ViewportToWidget(const QPoint& point) const;
  240. QSize WidgetToViewport(const QSize& size) const;
  241. void UnProjectFromScreen(float sx, float sy, float* px, float* py, float* pz) const;
  242. void ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy) const;
  243. AZ::RPI::ViewPtr GetCurrentAtomView() const;
  244. ////////////////////////////////////////////////////////////////////////
  245. // Members ...
  246. friend class AZ::ViewportHelpers::EditorEntityNotifications;
  247. // Singleton for the primary viewport
  248. static EditorViewportWidget* m_pPrimaryViewport;
  249. // The simulation (play-game in editor) state
  250. PlayInEditorState m_playInEditorState = PlayInEditorState::Editor;
  251. // Whether we are doing a full screen game preview (play-game in editor) or a regular one
  252. bool m_inFullscreenPreview = false;
  253. // The entity ID of the current camera for this viewport, or invalid if the default editor camera
  254. AZ::EntityId m_viewEntityId;
  255. // During play game in editor, holds the editor entity ID of the last
  256. AZ::EntityId m_viewEntityIdCachedForEditMode;
  257. // The editor camera TM before switching to game mode
  258. Matrix34 m_preGameModeViewTM;
  259. // Disables rendering during some periods of time, e.g. undo/redo, resize events
  260. uint m_disableRenderingCount = 0;
  261. // Determines if the viewport needs updating (false when out of focus for example)
  262. bool m_bUpdateViewport = false;
  263. // Avoid re-entering PostCameraSet->OnActiveViewChanged->PostCameraSet
  264. bool m_sendingOnActiveChanged = false;
  265. // Legacy...
  266. KeyPressedState m_pressedKeyState = KeyPressedState::AllUp;
  267. // The name to use for the default editor camera
  268. const QString m_defaultViewName;
  269. // Reentrancy guard for on paint events
  270. bool m_isOnPaint = false;
  271. // Guard against calling UpdateVisibility multiple times a frame
  272. bool m_hasUpdatedVisibility = false;
  273. // Aspect ratios available in the title bar
  274. CPredefinedAspectRatios m_predefinedAspectRatios;
  275. // Is the cursor hidden or displayed?
  276. bool m_bCursorHidden = false;
  277. // Shim for QtViewport, which used to be responsible for visibility queries in the editor,
  278. // these are now forwarded to EntityVisibilityQuery
  279. AzFramework::EntityVisibilityQuery m_entityVisibilityQuery;
  280. // Handlers for snapping/editor event callbacks
  281. SandboxEditor::AngleSnappingChangedEvent::Handler m_angleSnappingHandler;
  282. SandboxEditor::CameraSpeedScaleChangedEvent::Handler m_cameraSpeedScaleHandler;
  283. SandboxEditor::GridShowingChangedEvent::Handler m_gridShowingHandler;
  284. SandboxEditor::GridSnappingChangedEvent::Handler m_gridSnappingHandler;
  285. SandboxEditor::NearFarPlaneChangedEvent::Handler m_nearPlaneDistanceHandler;
  286. SandboxEditor::NearFarPlaneChangedEvent::Handler m_farPlaneDistanceHandler;
  287. SandboxEditor::PerspectiveChangedEvent::Handler m_perspectiveChangeHandler;
  288. AZStd::unique_ptr<SandboxEditor::EditorViewportSettingsCallbacks> m_editorViewportSettingsCallbacks;
  289. // Used for some legacy logic which lets the widget release a grabbed keyboard at the right times
  290. // Unclear if it's still necessary.
  291. QSet<int> m_keyDown;
  292. // This widget holds a reference to the manipulator manage because its responsible for drawing manipulators
  293. AZStd::shared_ptr<AzToolsFramework::ManipulatorManager> m_manipulatorManager;
  294. AZStd::unique_ptr<SandboxEditor::EditorModularViewportCameraComposer> m_editorModularViewportCameraComposer;
  295. // Helper for getting EditorEntityNotificationBus events
  296. AZStd::unique_ptr<AZ::ViewportHelpers::EditorEntityNotifications> m_editorEntityNotifications;
  297. // The widget to which Atom will actually render
  298. AtomToolsFramework::RenderViewportWidget* m_renderViewport = nullptr;
  299. // Atom debug display
  300. AzFramework::DebugDisplayRequests* m_debugDisplay = nullptr;
  301. // Type to return current state of editor viewport settings
  302. EditorViewportSettings m_editorViewportSettings;
  303. // DO NOT USE THIS! It exists only to satisfy the signature of the base class method GetViewTm
  304. mutable Matrix34 m_viewTmStorage;
  305. };