ViewManager.cpp 8.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320
  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. // Description : implementation of the CViewManager class.
  9. #include "EditorDefs.h"
  10. #include "ViewManager.h"
  11. // AzCore
  12. #include <AzCore/std/smart_ptr/make_shared.h>
  13. // AzToolsFramework
  14. #include <AzToolsFramework/ActionManager/Menu/MenuManagerInterface.h>
  15. #include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
  16. #include <AzToolsFramework/Manipulators/ManipulatorManager.h>
  17. // Editor
  18. #include "Settings.h"
  19. #include "MainWindow.h"
  20. #include "LayoutWnd.h"
  21. #include "EditorViewportWidget.h"
  22. #include "CryEditDoc.h"
  23. #include <AzCore/Console/IConsole.h>
  24. static constexpr AZStd::string_view MultiViewportToggleKey = "/O3DE/Viewport/MultiViewportEnabled";
  25. bool CViewManager::IsMultiViewportEnabled()
  26. {
  27. bool isMultiViewportEnabled = false;
  28. // Retrieve new action manager setting
  29. if (auto* registry = AZ::SettingsRegistry::Get())
  30. {
  31. registry->Get(isMultiViewportEnabled, MultiViewportToggleKey);
  32. }
  33. return isMultiViewportEnabled;
  34. }
  35. //////////////////////////////////////////////////////////////////////
  36. // Construction/Destruction
  37. //////////////////////////////////////////////////////////////////////
  38. CViewManager::CViewManager()
  39. {
  40. m_zoomFactor = 1;
  41. m_origin2D(0, 0, 0);
  42. m_zoom2D = 1.0f;
  43. m_updateRegion = AZ::Aabb::CreateFromMinMax(AZ::Vector3(-100000, -100000, -100000), AZ::Vector3(100000, 100000, 100000));
  44. m_pSelectedView = nullptr;
  45. m_nGameViewports = 0;
  46. m_bGameViewportsUpdated = false;
  47. QtViewOptions viewportOptions;
  48. viewportOptions.paneRect = QRect(0, 0, 400, 400);
  49. viewportOptions.canHaveMultipleInstances = true;
  50. viewportOptions.viewportType = ET_ViewportCamera;
  51. RegisterQtViewPaneWithName<EditorViewportWidget>(GetIEditor(), "Perspective", LyViewPane::CategoryViewport, viewportOptions);
  52. GetIEditor()->RegisterNotifyListener(this);
  53. }
  54. //////////////////////////////////////////////////////////////////////////
  55. CViewManager::~CViewManager()
  56. {
  57. GetIEditor()->UnregisterNotifyListener(this);
  58. m_viewports.clear();
  59. }
  60. void CViewManager::ReleaseView(CViewport* pViewport)
  61. {
  62. pViewport->DestroyWindow();
  63. }
  64. //////////////////////////////////////////////////////////////////////////
  65. void CViewManager::RegisterViewport(CViewport* pViewport)
  66. {
  67. pViewport->SetViewManager(this);
  68. m_viewports.push_back(pViewport);
  69. // the type of added viewport can be changed later
  70. m_bGameViewportsUpdated = false;
  71. }
  72. //////////////////////////////////////////////////////////////////////////
  73. void CViewManager::UnregisterViewport(CViewport* pViewport)
  74. {
  75. if (m_pSelectedView == pViewport)
  76. {
  77. m_pSelectedView = nullptr;
  78. }
  79. stl::find_and_erase(m_viewports, pViewport);
  80. m_bGameViewportsUpdated = false;
  81. }
  82. //////////////////////////////////////////////////////////////////////////
  83. CViewport* CViewManager::GetViewport(EViewportType type) const
  84. {
  85. ////////////////////////////////////////////////////////////////////////
  86. // Returns the first view which has a render window of a specific
  87. // type attached
  88. ////////////////////////////////////////////////////////////////////////
  89. for (int i = 0; i < m_viewports.size(); i++)
  90. {
  91. if (m_viewports[i]->GetType() == type)
  92. {
  93. return m_viewports[i];
  94. }
  95. }
  96. return nullptr;
  97. }
  98. //////////////////////////////////////////////////////////////////////////
  99. CViewport* CViewManager::GetViewport(const QString& name) const
  100. {
  101. for (int i = 0; i < m_viewports.size(); i++)
  102. {
  103. if (QString::compare(m_viewports[i]->GetName(), name, Qt::CaseInsensitive) == 0)
  104. {
  105. return m_viewports[i];
  106. }
  107. }
  108. return nullptr;
  109. }
  110. //////////////////////////////////////////////////////////////////////////
  111. void CViewManager::SetZoomFactor(float zoom)
  112. {
  113. m_zoomFactor = zoom;
  114. }
  115. //////////////////////////////////////////////////////////////////////////
  116. void CViewManager::UpdateViews(int flags)
  117. {
  118. // Update each attached view,
  119. for (int i = 0; i < m_viewports.size(); i++)
  120. {
  121. m_viewports[i]->UpdateContent(flags);
  122. }
  123. }
  124. //////////////////////////////////////////////////////////////////////////
  125. void CViewManager::ResetViews()
  126. {
  127. // Reset each attached view,
  128. for (int i = 0; i < m_viewports.size(); i++)
  129. {
  130. m_viewports[i]->ResetContent();
  131. }
  132. }
  133. //////////////////////////////////////////////////////////////////////////
  134. void CViewManager::IdleUpdate()
  135. {
  136. // Update each attached view,
  137. for (int i = 0; i < m_viewports.size(); i++)
  138. {
  139. if (m_viewports[i]->GetType() != ET_ViewportCamera || (GetIEditor()->GetDocument() && GetIEditor()->GetDocument()->IsDocumentReady()))
  140. {
  141. m_viewports[i]->Update();
  142. }
  143. }
  144. }
  145. //////////////////////////////////////////////////////////////////////////
  146. void CViewManager::SetAxisConstrain(int axis)
  147. {
  148. for (int i = 0; i < m_viewports.size(); i++)
  149. {
  150. m_viewports[i]->SetAxisConstrain(axis);
  151. }
  152. }
  153. //////////////////////////////////////////////////////////////////////////
  154. CLayoutWnd* CViewManager::GetLayout() const
  155. {
  156. return MainWindow::instance()->GetLayout();
  157. }
  158. void CViewManager::SetZoom2D(float zoom)
  159. {
  160. m_zoom2D = zoom;
  161. if (m_zoom2D > 460.0f)
  162. {
  163. m_zoom2D = 460.0f;
  164. }
  165. };
  166. //////////////////////////////////////////////////////////////////////////
  167. void CViewManager::Cycle2DViewport()
  168. {
  169. GetLayout()->Cycle2DViewport();
  170. }
  171. //////////////////////////////////////////////////////////////////////////
  172. CViewport* CViewManager::GetViewportAtPoint(const QPoint& point) const
  173. {
  174. const auto viewportIter = AZStd::find_if(
  175. m_viewports.begin(),
  176. m_viewports.end(),
  177. [&point](CViewport* viewport) -> bool
  178. {
  179. auto* widget = viewport->widget();
  180. return widget && widget->rect().contains(widget->mapFromGlobal(point));
  181. }
  182. );
  183. return (viewportIter == m_viewports.end()) ? nullptr : *viewportIter;
  184. }
  185. //////////////////////////////////////////////////////////////////////////
  186. AZ::Vector3 CViewManager::GetClickPositionInViewportSpace() const
  187. {
  188. // Retrieve click position.
  189. QPoint clickPos = QCursor::pos();
  190. // If a context menu is active, get its position as the click position.
  191. if (auto menuManagerInterface = AZ::Interface<AzToolsFramework::MenuManagerInterface>::Get())
  192. {
  193. auto outcome = menuManagerInterface->GetLastContextMenuPosition();
  194. if (outcome.IsSuccess())
  195. {
  196. clickPos = outcome.GetValue();
  197. }
  198. }
  199. // If the click position was on a viewport, retrieve the position in world coordinates.
  200. AZ::Vector3 worldPosition = AZ::Vector3::CreateZero();
  201. if (CViewport* view = GetViewportAtPoint(clickPos))
  202. {
  203. QPoint relativeCursor = view->widget()->mapFromGlobal(clickPos);
  204. worldPosition = AzToolsFramework::FindClosestPickIntersection(
  205. view->GetViewportId(),
  206. AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(relativeCursor),
  207. AzToolsFramework::EditorPickRayLength,
  208. AzToolsFramework::GetDefaultEntityPlacementDistance());
  209. }
  210. return worldPosition;
  211. }
  212. //////////////////////////////////////////////////////////////////////////
  213. void CViewManager::SelectViewport(CViewport* pViewport)
  214. {
  215. // Audio: Handle viewport change for listeners
  216. if (m_pSelectedView != nullptr && m_pSelectedView != pViewport)
  217. {
  218. m_pSelectedView->SetSelected(false);
  219. }
  220. m_pSelectedView = pViewport;
  221. if (m_pSelectedView != nullptr)
  222. {
  223. m_pSelectedView->SetSelected(true);
  224. }
  225. }
  226. //////////////////////////////////////////////////////////////////////////
  227. CViewport* CViewManager::GetGameViewport() const
  228. {
  229. return GetViewport(ET_ViewportCamera);;
  230. }
  231. //////////////////////////////////////////////////////////////////////////
  232. int CViewManager::GetNumberOfGameViewports()
  233. {
  234. if (m_bGameViewportsUpdated)
  235. {
  236. return m_nGameViewports;
  237. }
  238. m_nGameViewports = 0;
  239. for (int i = 0; i < m_viewports.size(); ++i)
  240. {
  241. if (m_viewports[i]->GetType() == ET_ViewportCamera)
  242. {
  243. ++m_nGameViewports;
  244. }
  245. }
  246. m_bGameViewportsUpdated = true;
  247. return m_nGameViewports;
  248. }
  249. //////////////////////////////////////////////////////////////////////////
  250. void CViewManager::OnEditorNotifyEvent(EEditorNotifyEvent event)
  251. {
  252. switch (event)
  253. {
  254. case eNotify_OnIdleUpdate:
  255. IdleUpdate();
  256. break;
  257. case eNotify_OnUpdateViewports:
  258. UpdateViews();
  259. break;
  260. }
  261. }
  262. AZStd::shared_ptr<AzToolsFramework::ManipulatorManager> CViewManager::GetManipulatorManager()
  263. {
  264. return m_manipulatorManager;
  265. }