RandomTests.cpp 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Math/Random.h>
  9. #include <AzCore/UnitTest/TestTypes.h>
  10. using namespace AZ;
  11. namespace UnitTest
  12. {
  13. TEST(MATH_Random, GetHaltonNumber)
  14. {
  15. EXPECT_FLOAT_EQ(0.5, GetHaltonNumber(1, 2));
  16. EXPECT_FLOAT_EQ(898.0f / 2187.0f, GetHaltonNumber(1234, 3));
  17. EXPECT_FLOAT_EQ(5981.0f / 15625.0f, GetHaltonNumber(4321, 5));
  18. }
  19. TEST(MATH_Random, HaltonSequenceStandard)
  20. {
  21. HaltonSequence<3> sequence({ 2, 3, 5 });
  22. auto regularSequence = sequence.GetHaltonSequence<5>();
  23. EXPECT_FLOAT_EQ(1.0f / 2.0f, regularSequence[0][0]);
  24. EXPECT_FLOAT_EQ(1.0f / 3.0f, regularSequence[0][1]);
  25. EXPECT_FLOAT_EQ(1.0f / 5.0f, regularSequence[0][2]);
  26. EXPECT_FLOAT_EQ(1.0f / 4.0f, regularSequence[1][0]);
  27. EXPECT_FLOAT_EQ(2.0f / 3.0f, regularSequence[1][1]);
  28. EXPECT_FLOAT_EQ(2.0f / 5.0f, regularSequence[1][2]);
  29. EXPECT_FLOAT_EQ(3.0f / 4.0f, regularSequence[2][0]);
  30. EXPECT_FLOAT_EQ(1.0f / 9.0f, regularSequence[2][1]);
  31. EXPECT_FLOAT_EQ(3.0f / 5.0f, regularSequence[2][2]);
  32. EXPECT_FLOAT_EQ(1.0f / 8.0f, regularSequence[3][0]);
  33. EXPECT_FLOAT_EQ(4.0f / 9.0f, regularSequence[3][1]);
  34. EXPECT_FLOAT_EQ(4.0f / 5.0f, regularSequence[3][2]);
  35. EXPECT_FLOAT_EQ(5.0f / 8.0f, regularSequence[4][0]);
  36. EXPECT_FLOAT_EQ(7.0f / 9.0f, regularSequence[4][1]);
  37. EXPECT_FLOAT_EQ(1.0f / 25.0f, regularSequence[4][2]);
  38. }
  39. TEST(MATH_Random, HaltonSequenceOffsets)
  40. {
  41. HaltonSequence<3> sequence({ 2, 3, 5 });
  42. sequence.SetOffsets({ 1, 2, 3 });
  43. auto offsetSequence = sequence.GetHaltonSequence<2>();
  44. EXPECT_FLOAT_EQ(1.0f / 4.0f, offsetSequence[0][0]);
  45. EXPECT_FLOAT_EQ(1.0f / 9.0f, offsetSequence[0][1]);
  46. EXPECT_FLOAT_EQ(4.0f / 5.0f, offsetSequence[0][2]);
  47. EXPECT_FLOAT_EQ(3.0f / 4.0f, offsetSequence[1][0]);
  48. EXPECT_FLOAT_EQ(4.0f / 9.0f, offsetSequence[1][1]);
  49. EXPECT_FLOAT_EQ(1.0f / 25.0f, offsetSequence[1][2]);
  50. }
  51. TEST(MATH_Random, HaltonSequenceIncrements)
  52. {
  53. HaltonSequence<3> sequence({ 2, 3, 5 });
  54. sequence.SetOffsets({ 1, 2, 3 });
  55. sequence.SetIncrements({ 1, 2, 3 });
  56. auto incrementedSequence = sequence.GetHaltonSequence<2>();
  57. EXPECT_FLOAT_EQ(1.0f / 4.0f, incrementedSequence[0][0]);
  58. EXPECT_FLOAT_EQ(1.0f / 9.0f, incrementedSequence[0][1]);
  59. EXPECT_FLOAT_EQ(4.0f / 5.0f, incrementedSequence[0][2]);
  60. EXPECT_FLOAT_EQ(3.0f / 4.0f, incrementedSequence[1][0]);
  61. EXPECT_FLOAT_EQ(7.0f / 9.0f, incrementedSequence[1][1]);
  62. EXPECT_FLOAT_EQ(11.0f / 25.0f, incrementedSequence[1][2]);
  63. }
  64. TEST(MATH_Random, FillHaltonSequence)
  65. {
  66. HaltonSequence<3> sequence({ 2, 3, 5 });
  67. auto regularSequence = sequence.GetHaltonSequence<5>();
  68. struct Point
  69. {
  70. Point() = default;
  71. Point(AZStd::array<float, 3> arr)
  72. :x(arr[0])
  73. ,y(arr[1])
  74. ,z(arr[2])
  75. {}
  76. float x = 0.0f;
  77. float y = 0.0f;
  78. float z = 0.0f;
  79. };
  80. AZStd::array<Point, 5> ownedContainer;
  81. sequence.FillHaltonSequence(ownedContainer.begin(), ownedContainer.end());
  82. for (size_t i = 0; i < regularSequence.size(); ++i)
  83. {
  84. EXPECT_FLOAT_EQ(regularSequence[i][0], ownedContainer[i].x);
  85. EXPECT_FLOAT_EQ(regularSequence[i][1], ownedContainer[i].y);
  86. EXPECT_FLOAT_EQ(regularSequence[i][2], ownedContainer[i].z);
  87. }
  88. }
  89. }