RecentlyUsedIndexTests.cpp 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/IO/Streamer/RecentlyUsedIndex.h>
  9. #include <AzCore/UnitTest/TestTypes.h>
  10. namespace AZ::IO
  11. {
  12. class Streamer_RecentlyUsedIndexTest
  13. : public UnitTest::LeakDetectionFixture
  14. {
  15. public:
  16. using RUI = RecentlyUsedIndex<u8>;
  17. template<size_t Size>
  18. static void Validate(const RUI& rui, const u8 (&expectedValues)[Size])
  19. {
  20. u8 counter = 0;
  21. auto callback = [&counter, &expectedValues](u8 value)
  22. {
  23. EXPECT_EQ(expectedValues[counter], value);
  24. counter++;
  25. };
  26. rui.GetIndicesInOrder(callback);
  27. }
  28. };
  29. TEST_F(Streamer_RecentlyUsedIndexTest, Constructor)
  30. {
  31. RUI rui{ 4 };
  32. Validate(rui, { 0, 1, 2, 3 });
  33. }
  34. TEST_F(Streamer_RecentlyUsedIndexTest, GetLeastRecentlyUsed)
  35. {
  36. RUI rui{ 4 };
  37. EXPECT_EQ(0, rui.GetLeastRecentlyUsed());
  38. }
  39. TEST_F(Streamer_RecentlyUsedIndexTest, GetMostRecentlyUsed)
  40. {
  41. RUI rui{ 4 };
  42. EXPECT_EQ(3, rui.GetMostRecentlyUsed());
  43. }
  44. TEST_F(Streamer_RecentlyUsedIndexTest, Touch_Middle)
  45. {
  46. RUI rui{ 4 };
  47. rui.Touch(2);
  48. Validate(rui, { 0, 1, 3, 2 });
  49. EXPECT_EQ(rui.GetLeastRecentlyUsed(), 0);
  50. EXPECT_EQ(rui.GetMostRecentlyUsed(), 2);
  51. }
  52. TEST_F(Streamer_RecentlyUsedIndexTest, Touch_Front)
  53. {
  54. RUI rui{ 4 };
  55. rui.Touch(0);
  56. Validate(rui, { 1, 2, 3, 0 });
  57. EXPECT_EQ(rui.GetLeastRecentlyUsed(), 1);
  58. EXPECT_EQ(rui.GetMostRecentlyUsed(), 0);
  59. }
  60. TEST_F(Streamer_RecentlyUsedIndexTest, Touch_Back)
  61. {
  62. RUI rui{ 4 };
  63. rui.Touch(3);
  64. Validate(rui, { 0, 1, 2, 3 });
  65. EXPECT_EQ(rui.GetLeastRecentlyUsed(), 0);
  66. EXPECT_EQ(rui.GetMostRecentlyUsed(), 3);
  67. }
  68. TEST_F(Streamer_RecentlyUsedIndexTest, Flush_Middle)
  69. {
  70. RUI rui{ 4 };
  71. rui.Flush(2);
  72. Validate(rui, { 2, 0, 1, 3 });
  73. EXPECT_EQ(rui.GetLeastRecentlyUsed(), 2);
  74. EXPECT_EQ(rui.GetMostRecentlyUsed(), 3);
  75. }
  76. TEST_F(Streamer_RecentlyUsedIndexTest, Flush_Front)
  77. {
  78. RUI rui{ 4 };
  79. rui.Flush(0);
  80. Validate(rui, { 0, 1, 2, 3 });
  81. EXPECT_EQ(rui.GetLeastRecentlyUsed(), 0);
  82. EXPECT_EQ(rui.GetMostRecentlyUsed(), 3);
  83. }
  84. TEST_F(Streamer_RecentlyUsedIndexTest, Flush_Back)
  85. {
  86. RUI rui{ 4 };
  87. rui.Flush(3);
  88. Validate(rui, { 3, 0, 1, 2 });
  89. EXPECT_EQ(rui.GetLeastRecentlyUsed(), 3);
  90. EXPECT_EQ(rui.GetMostRecentlyUsed(), 2);
  91. }
  92. TEST_F(Streamer_RecentlyUsedIndexTest, TouchLeastRecentlyUsed)
  93. {
  94. RUI rui{ 4 };
  95. rui.TouchLeastRecentlyUsed();
  96. Validate(rui, { 1, 2, 3, 0 });
  97. EXPECT_EQ(rui.GetLeastRecentlyUsed(), 1);
  98. EXPECT_EQ(rui.GetMostRecentlyUsed(), 0);
  99. }
  100. } // namespace AZ::IO