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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "Printers.h"
- #include <AzFramework/Input/Channels/InputChannelId.h>
- #include <AzFramework/Viewport/ScreenGeometry.h>
- #include <ostream>
- #include <string>
- namespace AzFramework
- {
- void PrintTo(const ScreenPoint& screenPoint, std::ostream* os)
- {
- *os << "(x: " << screenPoint.m_x << ", y: " << screenPoint.m_y << ")";
- }
- void PrintTo(const ScreenVector& screenVector, std::ostream* os)
- {
- *os << "(x: " << screenVector.m_x << ", y: " << screenVector.m_y << ")";
- }
- void PrintTo(const ScreenSize& screenSize, std::ostream* os)
- {
- *os << "(width: " << screenSize.m_width << ", height: " << screenSize.m_height << ")";
- }
- void PrintTo(const InputChannelId& inputChannelId, std::ostream* os)
- {
- *os << "(input channel id name: " << inputChannelId.GetName() << ")";
- }
- } // namespace AzFramework
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