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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #if defined(HAVE_BENCHMARK)
- #include <Prefab/Benchmark/PrefabBenchmarkFixture.h>
- namespace Benchmark
- {
- using BM_PrefabInstantiate = BM_Prefab;
- using namespace AzToolsFramework::Prefab;
- BENCHMARK_DEFINE_F(BM_PrefabInstantiate, InstantiatePrefab_SingleEntityInstance)(::benchmark::State& state)
- {
- const unsigned int numInstances = static_cast<unsigned int>(state.range());
- AZStd::unique_ptr<Instance> firstInstance = m_prefabSystemComponent->CreatePrefab(
- { CreateEntity("Entity1") },
- {},
- m_pathString);
- TemplateId templateToInstantiateId = firstInstance->GetTemplateId();
- for ([[maybe_unused]] auto _ : state)
- {
- state.PauseTiming();
- AZStd::vector<AZStd::unique_ptr<Instance>> newInstances;
- newInstances.resize(numInstances);
- state.ResumeTiming();
- for (unsigned int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
- {
- newInstances[instanceCounter] = m_prefabSystemComponent->InstantiatePrefab(templateToInstantiateId);
- }
- }
- state.SetComplexityN(numInstances);
- }
- BENCHMARK_REGISTER_F(BM_PrefabInstantiate, InstantiatePrefab_SingleEntityInstance)
- ->RangeMultiplier(10)
- ->Range(100, 10000)
- ->Unit(benchmark::kMillisecond)
- ->Complexity();
- }
- #endif
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