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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #if defined(HAVE_BENCHMARK)
- #include <Prefab/Benchmark/PrefabBenchmarkFixture.h>
- #include <AzToolsFramework/Prefab/Spawnable/SpawnableUtils.h>
- namespace Benchmark
- {
- using BM_SpawnableCreate = BM_Prefab;
- using namespace AzToolsFramework::Prefab;
- BENCHMARK_DEFINE_F(BM_SpawnableCreate, CreateSpawnable_SingleEntityInstance)(::benchmark::State& state)
- {
- const unsigned int numSpawnables = static_cast<unsigned int>(state.range());
- AZStd::unique_ptr<Instance> instance(m_prefabSystemComponent->CreatePrefab(
- { CreateEntity("Entity1") },
- {},
- m_pathString));
- auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
- for ([[maybe_unused]] auto _ : state)
- {
- // Create a vector to store spawnables so that they don't get destroyed immediately after construction.
- AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
- spawnables.reserve(numSpawnables);
-
- for (unsigned int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
- {
- AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>();
- AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
- spawnables.push_back(AZStd::move(spawnable));
- }
- }
- state.SetComplexityN(numSpawnables);
- }
- BENCHMARK_REGISTER_F(BM_SpawnableCreate, CreateSpawnable_SingleEntityInstance)
- ->RangeMultiplier(10)
- ->Range(100, 10000)
- ->Unit(benchmark::kMillisecond)
- ->Complexity();
- }
- #endif
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