PrefabAssetFixupTests.cpp 6.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Asset/AssetSerializer.h>
  9. #include <AzCore/Serialization/Json/JsonUtils.h>
  10. #include <AzCore/Component/Component.h>
  11. #include <Prefab/PrefabTestFixture.h>
  12. #include <AzToolsFramework/Prefab/PrefabDomUtils.h>
  13. namespace UnitTest
  14. {
  15. using PrefabInstantiateTest = PrefabTestFixture;
  16. struct MockAsset : AZ::Data::AssetData
  17. {
  18. AZ_RTTI(MockAsset, "{DAB98A3F-1714-4B95-AACB-8C150B0D0628}", AZ::Data::AssetData);
  19. AZ_CLASS_ALLOCATOR(MockAsset, AZ::SystemAllocator);
  20. static void Reflect(AZ::ReflectContext* context)
  21. {
  22. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  23. {
  24. serializeContext->Class<MockAsset>()->Field("data", &MockAsset::m_data);
  25. }
  26. }
  27. float m_data = 1.f;
  28. };
  29. struct MockAssetComponent : AZ::Component
  30. {
  31. AZ_COMPONENT(MockAssetComponent, "{D81B0D06-B495-479E-832A-A63079FD6D37}");
  32. static void Reflect(AZ::ReflectContext* context)
  33. {
  34. MockAsset::Reflect(context);
  35. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  36. {
  37. serializeContext->Class<MockAssetComponent>()
  38. ->Field("asset", &MockAssetComponent::m_asset);
  39. }
  40. }
  41. void Activate() override{}
  42. void Deactivate() override{}
  43. AZ::Data::Asset<MockAsset> m_asset;
  44. };
  45. class MockAssetHandler : public AZ::Data::AssetHandler
  46. {
  47. public:
  48. AZ_CLASS_ALLOCATOR(MockAssetHandler, AZ::SystemAllocator);
  49. AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
  50. {
  51. (void)id;
  52. EXPECT_TRUE(type == azrtti_typeid<MockAsset>());
  53. if (type == azrtti_typeid<MockAsset>())
  54. {
  55. return aznew MockAsset();
  56. }
  57. return nullptr;
  58. }
  59. LoadResult LoadAssetData(const AZ::Data::Asset<AZ::Data::AssetData>&, AZStd::shared_ptr<AZ::Data::AssetDataStream>, const AZ::Data::AssetFilterCB&) override
  60. {
  61. return LoadResult::Error;
  62. }
  63. void DestroyAsset(AZ::Data::AssetPtr ptr) override
  64. {
  65. EXPECT_TRUE(ptr->GetType() == azrtti_typeid<MockAsset>());
  66. delete ptr;
  67. }
  68. void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override
  69. {
  70. assetTypes.push_back(azrtti_typeid<MockAsset>());
  71. }
  72. };
  73. struct PrefabFixupTest : PrefabInstantiateTest
  74. {
  75. void SetUpEditorFixtureImpl() override
  76. {
  77. PrefabInstantiateTest::SetUpEditorFixtureImpl();
  78. AZ::SerializeContext* context = nullptr;
  79. AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
  80. ASSERT_NE(context, nullptr);
  81. MockAssetComponent::Reflect(context);
  82. AZ::Data::AssetManager::Instance().RegisterHandler(&m_handler, azrtti_typeid<MockAsset>());
  83. auto entity = aznew AZ::Entity();
  84. auto mockAssetComponent = entity->CreateComponent<MockAssetComponent>();
  85. mockAssetComponent->m_asset =
  86. AZ::Data::Asset<MockAsset>(AZ::Uuid::CreateNull(), AZ::Data::AssetType::CreateNull(), "test.asset");
  87. auto newInstance = AZ::Interface<PrefabSystemComponentInterface>::Get()->CreatePrefab({ entity }, {}, "test.prefab");
  88. AZStd::string prefabString;
  89. ASSERT_TRUE(m_prefabLoaderInterface->SaveTemplateToString(newInstance->GetTemplateId(), prefabString));
  90. m_prefabSystemComponent->RemoveAllTemplates();
  91. AZ::Outcome<PrefabDom, AZStd::string> readPrefabFileResult = AZ::JsonSerializationUtils::ReadJsonString(prefabString);
  92. ASSERT_TRUE(readPrefabFileResult.IsSuccess());
  93. AZ::Data::AssetCatalogRequestBus::BroadcastResult(
  94. m_assetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, "test.asset", azrtti_typeid<MockAsset>(),
  95. true); // True to register the asset and generate an AssetId for lookup
  96. m_prefabDom = readPrefabFileResult.TakeValue();
  97. }
  98. void TearDownEditorFixtureImpl() override
  99. {
  100. PrefabInstantiateTest::TearDownEditorFixtureImpl();
  101. AZ::Data::AssetManager::Instance().UnregisterHandler(&m_handler);
  102. }
  103. void CheckInstance(const Instance& instance)
  104. {
  105. const AZ::Entity* loadedEntity = nullptr;
  106. instance.GetConstEntities(
  107. [&loadedEntity](const AZ::Entity& entity)
  108. {
  109. loadedEntity = &entity;
  110. return false;
  111. });
  112. auto loadedComponent = loadedEntity->FindComponent<MockAssetComponent>();
  113. ASSERT_NE(loadedComponent, nullptr);
  114. ASSERT_STREQ(loadedComponent->m_asset.GetHint().c_str(), "test.asset");
  115. ASSERT_EQ(loadedComponent->m_asset->GetId(), m_assetId);
  116. }
  117. MockAssetHandler m_handler;
  118. PrefabDom m_prefabDom;
  119. AZ::Data::AssetId m_assetId;
  120. };
  121. TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload1)
  122. {
  123. Instance instance;
  124. ASSERT_TRUE(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, m_prefabDom));
  125. CheckInstance(instance);
  126. }
  127. TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload2)
  128. {
  129. Instance instance;
  130. AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
  131. ASSERT_TRUE(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, m_prefabDom, referencedAssets));
  132. CheckInstance(instance);
  133. }
  134. TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload3)
  135. {
  136. Instance instance;
  137. AzToolsFramework::EntityList entityList;
  138. (PrefabDomUtils::LoadInstanceFromPrefabDom(instance, entityList, m_prefabDom));
  139. CheckInstance(instance);
  140. }
  141. }