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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Asset/AssetSerializer.h>
- #include <AzCore/Serialization/Json/JsonUtils.h>
- #include <AzCore/Component/Component.h>
- #include <Prefab/PrefabTestFixture.h>
- #include <AzToolsFramework/Prefab/PrefabDomUtils.h>
- namespace UnitTest
- {
- using PrefabInstantiateTest = PrefabTestFixture;
- struct MockAsset : AZ::Data::AssetData
- {
- AZ_RTTI(MockAsset, "{DAB98A3F-1714-4B95-AACB-8C150B0D0628}", AZ::Data::AssetData);
- AZ_CLASS_ALLOCATOR(MockAsset, AZ::SystemAllocator);
- static void Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<MockAsset>()->Field("data", &MockAsset::m_data);
- }
- }
- float m_data = 1.f;
- };
- struct MockAssetComponent : AZ::Component
- {
- AZ_COMPONENT(MockAssetComponent, "{D81B0D06-B495-479E-832A-A63079FD6D37}");
- static void Reflect(AZ::ReflectContext* context)
- {
- MockAsset::Reflect(context);
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<MockAssetComponent>()
- ->Field("asset", &MockAssetComponent::m_asset);
- }
- }
- void Activate() override{}
- void Deactivate() override{}
- AZ::Data::Asset<MockAsset> m_asset;
- };
- class MockAssetHandler : public AZ::Data::AssetHandler
- {
- public:
- AZ_CLASS_ALLOCATOR(MockAssetHandler, AZ::SystemAllocator);
- AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
- {
- (void)id;
- EXPECT_TRUE(type == azrtti_typeid<MockAsset>());
- if (type == azrtti_typeid<MockAsset>())
- {
- return aznew MockAsset();
- }
- return nullptr;
- }
- LoadResult LoadAssetData(const AZ::Data::Asset<AZ::Data::AssetData>&, AZStd::shared_ptr<AZ::Data::AssetDataStream>, const AZ::Data::AssetFilterCB&) override
- {
- return LoadResult::Error;
- }
- void DestroyAsset(AZ::Data::AssetPtr ptr) override
- {
- EXPECT_TRUE(ptr->GetType() == azrtti_typeid<MockAsset>());
- delete ptr;
- }
- void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override
- {
- assetTypes.push_back(azrtti_typeid<MockAsset>());
- }
- };
- struct PrefabFixupTest : PrefabInstantiateTest
- {
- void SetUpEditorFixtureImpl() override
- {
- PrefabInstantiateTest::SetUpEditorFixtureImpl();
- AZ::SerializeContext* context = nullptr;
- AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
- ASSERT_NE(context, nullptr);
- MockAssetComponent::Reflect(context);
- AZ::Data::AssetManager::Instance().RegisterHandler(&m_handler, azrtti_typeid<MockAsset>());
- auto entity = aznew AZ::Entity();
- auto mockAssetComponent = entity->CreateComponent<MockAssetComponent>();
- mockAssetComponent->m_asset =
- AZ::Data::Asset<MockAsset>(AZ::Uuid::CreateNull(), AZ::Data::AssetType::CreateNull(), "test.asset");
- auto newInstance = AZ::Interface<PrefabSystemComponentInterface>::Get()->CreatePrefab({ entity }, {}, "test.prefab");
- AZStd::string prefabString;
- ASSERT_TRUE(m_prefabLoaderInterface->SaveTemplateToString(newInstance->GetTemplateId(), prefabString));
- m_prefabSystemComponent->RemoveAllTemplates();
- AZ::Outcome<PrefabDom, AZStd::string> readPrefabFileResult = AZ::JsonSerializationUtils::ReadJsonString(prefabString);
- ASSERT_TRUE(readPrefabFileResult.IsSuccess());
- AZ::Data::AssetCatalogRequestBus::BroadcastResult(
- m_assetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, "test.asset", azrtti_typeid<MockAsset>(),
- true); // True to register the asset and generate an AssetId for lookup
- m_prefabDom = readPrefabFileResult.TakeValue();
- }
- void TearDownEditorFixtureImpl() override
- {
- PrefabInstantiateTest::TearDownEditorFixtureImpl();
- AZ::Data::AssetManager::Instance().UnregisterHandler(&m_handler);
- }
- void CheckInstance(const Instance& instance)
- {
- const AZ::Entity* loadedEntity = nullptr;
- instance.GetConstEntities(
- [&loadedEntity](const AZ::Entity& entity)
- {
- loadedEntity = &entity;
- return false;
- });
- auto loadedComponent = loadedEntity->FindComponent<MockAssetComponent>();
- ASSERT_NE(loadedComponent, nullptr);
- ASSERT_STREQ(loadedComponent->m_asset.GetHint().c_str(), "test.asset");
- ASSERT_EQ(loadedComponent->m_asset->GetId(), m_assetId);
- }
- MockAssetHandler m_handler;
- PrefabDom m_prefabDom;
- AZ::Data::AssetId m_assetId;
- };
- TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload1)
- {
- Instance instance;
- ASSERT_TRUE(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, m_prefabDom));
- CheckInstance(instance);
- }
- TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload2)
- {
- Instance instance;
- AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
- ASSERT_TRUE(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, m_prefabDom, referencedAssets));
- CheckInstance(instance);
- }
- TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload3)
- {
- Instance instance;
- AzToolsFramework::EntityList entityList;
- (PrefabDomUtils::LoadInstanceFromPrefabDom(instance, entityList, m_prefabDom));
- CheckInstance(instance);
- }
- }
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