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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Prefab/PrefabTestFixture.h>
- namespace UnitTest
- {
- using namespace AzToolsFramework::Prefab;
- //! Fixture for testing prefab source asset file and path changes
- class PrefabAssetPathChangeTestFixture
- : public PrefabTestFixture
- {
- protected:
- void SetUpEditorFixtureImpl() override;
- InstanceOptionalReference CreatePrefabInstance(AZStd::string_view folderPath, AZStd::string_view fileName);
- void ChangePrefabFolderPath(AZStd::string_view fromFolderPath, AZStd::string_view toFolderPath);
- void ChangePrefabFileName(
- AZStd::string_view folderPath,
- AZStd::string_view fromFileName,
- AZStd::string_view toFileName);
- AZ::IO::Path GetPrefabFilePathForSerialization(AZStd::string_view folderPath, AZStd::string_view fileName);
- private:
- void SendFolderPathNameChangeEvent(AZStd::string_view fromPath, AZStd::string_view toPath);
- void SendFilePathNameChangeEvent(AZStd::string_view fromPath, AZStd::string_view toPath);
- AZ::IO::Path GetAbsoluteFilePathName(AZStd::string_view folderPath, AZStd::string_view fileName);
- // Private members
- AZStd::string m_projectPath;
- };
- }
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