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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Prefab/PrefabTestFixture.h>
- namespace UnitTest
- {
- using PrefabInstantiateTest = PrefabTestFixture;
- TEST_F(PrefabInstantiateTest, PrefabInstantiate_InstantiateInvalidTemplate_InstantiateFails)
- {
- AZ_TEST_START_TRACE_SUPPRESSION;
- EXPECT_FALSE(m_prefabSystemComponent->InstantiatePrefab(AzToolsFramework::Prefab::InvalidTemplateId));
- AZ_TEST_STOP_TRACE_SUPPRESSION(1);
- }
- TEST_F(PrefabInstantiateTest, PrefabInstantiate_NoNestingTemplate_InstantiateSucceeds)
- {
- AZ::Entity* newEntity = CreateEntity("New Entity");
- AddRequiredEditorComponents({ newEntity->GetId() });
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path");
- ASSERT_TRUE(firstInstance);
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> secondInstance = m_prefabSystemComponent->InstantiatePrefab(firstInstance->GetTemplateId());
- ASSERT_TRUE(secondInstance);
- CompareInstances(*firstInstance, *secondInstance, true, false);
- }
- TEST_F(PrefabInstantiateTest, PrefabInstantiate_TripleNestingTemplate_InstantiateSucceeds)
- {
- AZ::Entity* newEntity = CreateEntity("New Entity");
- AddRequiredEditorComponents({ newEntity->GetId() });
- // Build a 3 level deep nested Template
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path1");
- ASSERT_TRUE(firstInstance);
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> secondInstance = m_prefabSystemComponent->CreatePrefab({},
- MakeInstanceList(AZStd::move(firstInstance)), "test/path2");
- ASSERT_TRUE(secondInstance);
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> thirdInstance = m_prefabSystemComponent->CreatePrefab({},
- MakeInstanceList(AZStd::move(secondInstance)), "test/path3");
- ASSERT_TRUE(thirdInstance);
- //Instantiate it
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> fourthInstance =
- m_prefabSystemComponent->InstantiatePrefab(thirdInstance->GetTemplateId());
- ASSERT_TRUE(fourthInstance);
- CompareInstances(*thirdInstance, *fourthInstance, true, false);
- }
- TEST_F(PrefabInstantiateTest, PrefabInstantiate_Instantiate10Times_InstantiatesSucceed)
- {
- AZ::Entity* newEntity = CreateEntity("New Entity");
- AddRequiredEditorComponents({ newEntity->GetId() });
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path");
- // Store the generated instances so that the unique_ptrs are destroyed at the end of the test
- // This allows us to have all the instances around at the same time
- AZStd::vector<AZStd::unique_ptr<AzToolsFramework::Prefab::Instance>> newInstances;
- for (int instanceCount = 0; instanceCount < 10; ++instanceCount)
- {
- AZStd::unique_ptr<AzToolsFramework::Prefab::Instance>
- newInstance(m_prefabSystemComponent->InstantiatePrefab(firstInstance->GetTemplateId()));
- ASSERT_TRUE(newInstance);
- CompareInstances(*firstInstance, *newInstance, true, false);
- newInstances.push_back(AZStd::move(newInstance));
- }
- }
- }
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