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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <ProjectBuilderWorker.h>
- #include <ProjectManagerDefs.h>
- #include <ProjectUtils.h>
- #include <QDir>
- #include <QString>
- namespace O3DE::ProjectManager
- {
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeGenerateProjectArguments(const QString& thirdPartyPath) const
- {
- // Attempt to use the Ninja build system if it is installed (described in the o3de documentation) if possible,
- // otherwise default to the the default for Linux (Unix Makefiles)
- auto whichNinjaResult = ProjectUtils::ExecuteCommandResult("which", QStringList{"ninja"});
- QString cmakeGenerator = (whichNinjaResult.IsSuccess()) ? "Ninja Multi-Config" : "Unix Makefiles";
- bool compileProfileOnBuild = (whichNinjaResult.IsSuccess());
- QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
- QStringList generateProjectArgs = QStringList{ProjectCMakeCommand,
- "-B", ProjectBuildPathPostfix,
- "-S", ".",
- QString("-G%1").arg(cmakeGenerator),
- QString("-DLY_3RDPARTY_PATH=").append(thirdPartyPath)};
- if (!compileProfileOnBuild)
- {
- generateProjectArgs.append("-DCMAKE_BUILD_TYPE=profile");
- }
- return AZ::Success(generateProjectArgs);
- }
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeBuildCommandArguments() const
- {
- auto whichNinjaResult = ProjectUtils::ExecuteCommandResult("which", QStringList{"ninja"});
- bool compileProfileOnBuild = (whichNinjaResult.IsSuccess());
- const QString gameLauncherTargetName = m_projectInfo.m_projectName + ".GameLauncher";
- const QString headlessServerLauncherTargetName = m_projectInfo.m_projectName + ".HeadlessServerLauncher";
- const QString serverLauncherTargetName = m_projectInfo.m_projectName + ".ServerLauncher";
- const QString unifiedLauncherTargetName = m_projectInfo.m_projectName + ".UnifiedLauncher";
- QStringList buildProjectArgs = QStringList{ProjectCMakeCommand,
- "--build", ProjectBuildPathPostfix,
- "--target", gameLauncherTargetName, headlessServerLauncherTargetName, serverLauncherTargetName, unifiedLauncherTargetName, ProjectCMakeBuildTargetEditor};
- if (compileProfileOnBuild)
- {
- buildProjectArgs.append(QStringList{"--config","profile"});
- }
- return AZ::Success(buildProjectArgs);
- }
- AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructKillProcessCommandArguments(const QString& pidToKill) const
- {
- return AZ::Success(QStringList{"kill", "-9", pidToKill});
- }
- } // namespace O3DE::ProjectManager
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