BehaviorsSkinGroup.cpp 8.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include <AzCore/std/algorithm.h>
  10. #include <AzCore/std/smart_ptr/make_shared.h>
  11. #include <SceneAPI/SceneCore/Containers/Scene.h>
  12. #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
  13. #include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
  14. #include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
  15. #include <SceneAPI/SceneCore/Containers/Views/SceneGraphChildIterator.h>
  16. #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
  17. #include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
  18. #include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
  19. #include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
  20. #include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
  21. #include <SceneAPI/SceneData/Groups/SkinGroup.h>
  22. #include <SceneAPI/SceneData/Behaviors/SkinGroup.h>
  23. namespace AZ
  24. {
  25. namespace SceneAPI
  26. {
  27. namespace Behaviors
  28. {
  29. void SkinGroup::Activate()
  30. {
  31. }
  32. void SkinGroup::Deactivate()
  33. {
  34. }
  35. void SkinGroup::Reflect(ReflectContext* context)
  36. {
  37. SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
  38. if (serializeContext)
  39. {
  40. serializeContext->Class<SkinGroup, BehaviorComponent>()->Version(1);
  41. }
  42. }
  43. void SkinGroup::GetCategoryAssignments(CategoryRegistrationList& categories, const Containers::Scene& scene)
  44. {
  45. if (SceneHasSkinGroup(scene) || Utilities::DoesSceneGraphContainDataLike<DataTypes::ISkinWeightData>(scene, false))
  46. {
  47. categories.emplace_back("Rigs", SceneData::SkinGroup::TYPEINFO_Uuid(), s_rigsPreferredTabOrder);
  48. }
  49. }
  50. void SkinGroup::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
  51. {
  52. SceneData::SkinGroup* group = azrtti_cast<SceneData::SkinGroup*>(&target);
  53. if (!group)
  54. {
  55. return;
  56. }
  57. group->SetName(DataTypes::Utilities::CreateUniqueName<DataTypes::ISkinGroup>(scene.GetName(), scene.GetManifest()));
  58. Utilities::SceneGraphSelector::UnselectAll(scene.GetGraph(), group->GetSceneNodeSelectionList());
  59. const Containers::SceneGraph& graph = scene.GetGraph();
  60. Containers::SceneGraph::ContentStorageConstData graphContent = graph.GetContentStorage();
  61. auto view = Containers::Views::MakeFilterView(graphContent, Containers::DerivedTypeFilter<DataTypes::IMeshData>());
  62. for (auto iter = view.begin(); iter != view.end(); ++iter)
  63. {
  64. Containers::SceneGraph::NodeIndex nodeIndex = graph.ConvertToNodeIndex(iter.GetBaseIterator());
  65. auto children = Containers::Views::MakeSceneGraphChildView(graph, nodeIndex, iter.GetBaseIterator(), false);
  66. if (AZStd::find_if(children.begin(), children.end(),
  67. Containers::DerivedTypeFilter<DataTypes::ISkinWeightData>()) != children.end())
  68. {
  69. group->GetSceneNodeSelectionList().AddSelectedNode(graph.GetNodeName(nodeIndex).GetPath());
  70. }
  71. }
  72. Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), group->GetSceneNodeSelectionList());
  73. }
  74. Events::ProcessingResult SkinGroup::UpdateManifest(Containers::Scene& scene, ManifestAction action,
  75. RequestingApplication /*requester*/)
  76. {
  77. if (action == ManifestAction::ConstructDefault)
  78. {
  79. return BuildDefault(scene);
  80. }
  81. else if (action == ManifestAction::Update)
  82. {
  83. return UpdateGroups(scene);
  84. }
  85. else
  86. {
  87. return Events::ProcessingResult::Ignored;
  88. }
  89. }
  90. void SkinGroup::GetVirtualTypes(Events::GraphMetaInfo::VirtualTypesSet& types, const Containers::Scene& scene,
  91. Containers::SceneGraph::NodeIndex node)
  92. {
  93. if (types.find(s_skinVirtualType) != types.end())
  94. {
  95. // Virtual type for skins has already been added.
  96. return;
  97. }
  98. const Containers::SceneGraph& graph = scene.GetGraph();
  99. auto children = Containers::Views::MakeSceneGraphChildView(graph, node, graph.GetContentStorage().begin(), true);
  100. if (AZStd::find_if(children.begin(), children.end(),
  101. Containers::DerivedTypeFilter<DataTypes::ISkinWeightData>()) != children.end())
  102. {
  103. types.insert(s_skinVirtualType);
  104. }
  105. }
  106. void SkinGroup::GetVirtualTypeName(AZStd::string& name, Crc32 type)
  107. {
  108. if (type == s_skinVirtualType)
  109. {
  110. name = s_skinVirtualTypeName;
  111. }
  112. }
  113. void SkinGroup::GetAllVirtualTypes(Events::GraphMetaInfo::VirtualTypesSet& types)
  114. {
  115. if (types.find(s_skinVirtualType) == types.end())
  116. {
  117. types.insert(s_skinVirtualType);
  118. }
  119. }
  120. Events::ProcessingResult SkinGroup::BuildDefault(Containers::Scene& scene) const
  121. {
  122. if (SceneHasSkinGroup(scene) || !Utilities::DoesSceneGraphContainDataLike<DataTypes::ISkinWeightData>(scene, true))
  123. {
  124. return Events::ProcessingResult::Ignored;
  125. }
  126. // There are skins but no skin group, so add a default skin group to the manifest.
  127. AZStd::shared_ptr<SceneData::SkinGroup> group = AZStd::make_shared<SceneData::SkinGroup>();
  128. // This is a group that's generated automatically so may not be saved to disk but would need to be recreated
  129. // in the same way again. To guarantee the same uuid, generate a stable one instead.
  130. group->OverrideId(DataTypes::Utilities::CreateStableUuid(scene, SceneData::SkinGroup::TYPEINFO_Uuid()));
  131. EBUS_EVENT(Events::ManifestMetaInfoBus, InitializeObject, scene, *group);
  132. scene.GetManifest().AddEntry(AZStd::move(group));
  133. return Events::ProcessingResult::Success;
  134. }
  135. Events::ProcessingResult SkinGroup::UpdateGroups(Containers::Scene& scene) const
  136. {
  137. bool updated = false;
  138. Containers::SceneManifest& manifest = scene.GetManifest();
  139. auto valueStorage = manifest.GetValueStorage();
  140. auto view = Containers::MakeDerivedFilterView<SceneData::SkinGroup>(valueStorage);
  141. for (SceneData::SkinGroup& group : view)
  142. {
  143. if (group.GetName().empty())
  144. {
  145. group.SetName(DataTypes::Utilities::CreateUniqueName<DataTypes::ISkinGroup>(scene.GetName(), scene.GetManifest()));
  146. }
  147. if (group.GetId().IsNull())
  148. {
  149. // When the uuid is null it's likely because the manifest has been updated from an older version. Include the
  150. // name of the group as there could be multiple groups.
  151. group.OverrideId(DataTypes::Utilities::CreateStableUuid(scene, SceneData::SkinGroup::TYPEINFO_Uuid(), group.GetName()));
  152. }
  153. Utilities::SceneGraphSelector::UpdateNodeSelection(scene.GetGraph(), group.GetSceneNodeSelectionList());
  154. updated = true;
  155. }
  156. return updated ? Events::ProcessingResult::Success : Events::ProcessingResult::Ignored;
  157. }
  158. bool SkinGroup::SceneHasSkinGroup(const Containers::Scene& scene) const
  159. {
  160. const Containers::SceneManifest& manifest = scene.GetManifest();
  161. Containers::SceneManifest::ValueStorageConstData manifestData = manifest.GetValueStorage();
  162. auto skinGroup = AZStd::find_if(manifestData.begin(), manifestData.end(), Containers::DerivedTypeFilter<DataTypes::ISkinGroup>());
  163. return skinGroup != manifestData.end();
  164. }
  165. } // namespace Behaviors
  166. } // namespace SceneAPI
  167. } // namespace AZ