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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <algorithm>
- #include <AzCore/RTTI/ReflectContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <SceneAPI/SceneData/Groups/MeshGroup.h>
- #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
- #include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
- #include <SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace SceneData
- {
- MeshGroup::MeshGroup()
- : m_id(Uuid::CreateRandom())
- {
- }
- const AZStd::string& MeshGroup::GetName() const
- {
- return m_name;
- }
- void MeshGroup::SetName(const AZStd::string& name)
- {
- m_name = name;
- }
- void MeshGroup::SetName(AZStd::string&& name)
- {
- m_name = AZStd::move(name);
- }
- const Uuid& MeshGroup::GetId() const
- {
- return m_id;
- }
- void MeshGroup::OverrideId(const Uuid& id)
- {
- m_id = id;
- }
- Containers::RuleContainer& MeshGroup::GetRuleContainer()
- {
- return m_rules;
- }
- const Containers::RuleContainer& MeshGroup::GetRuleContainerConst() const
- {
- return m_rules;
- }
-
- DataTypes::ISceneNodeSelectionList& MeshGroup::GetSceneNodeSelectionList()
- {
- return m_nodeSelectionList;
- }
- const DataTypes::ISceneNodeSelectionList& MeshGroup::GetSceneNodeSelectionList() const
- {
- return m_nodeSelectionList;
- }
- void MeshGroup::Reflect(ReflectContext* context)
- {
- SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
- if (!serializeContext)
- {
- return;
- }
- serializeContext->Class<MeshGroup, DataTypes::IMeshGroup>()
- ->Version(3, VersionConverter)
- ->Field("name", &MeshGroup::m_name)
- ->Field("nodeSelectionList", &MeshGroup::m_nodeSelectionList)
- ->Field("rules", &MeshGroup::m_rules)
- ->Field("id", &MeshGroup::m_id);
- EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<MeshGroup>("Mesh group", "Name and configure 1 or more meshes from your source file.")
- ->ClassElement(Edit::ClassElements::EditorData, "")
- ->Attribute("AutoExpand", true)
- ->Attribute(Edit::Attributes::NameLabelOverride, "")
- ->Attribute(AZ::Edit::Attributes::CategoryStyle, "display divider")
- ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.o3de.org/docs/user-guide/assets/scene-settings/meshes-tab/")
- ->DataElement(AZ_CRC_CE("ManifestName"), &MeshGroup::m_name, "Name mesh",
- "Name the mesh as you want it to appear in the Open 3D Engine Asset Browser.")
- ->Attribute("FilterType", DataTypes::IMeshGroup::TYPEINFO_Uuid())
- ->DataElement(Edit::UIHandlers::Default, &MeshGroup::m_nodeSelectionList, "Select meshes", "Select 1 or more meshes to add to this asset in the Open 3D Engine Asset Browser.")
- ->Attribute("FilterName", "meshes")
- ->Attribute("FilterType", DataTypes::IMeshData::TYPEINFO_Uuid())
- ->DataElement(Edit::UIHandlers::Default, &MeshGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC_CE("PropertyVisibility_ShowChildrenOnly"));
- }
- }
- bool MeshGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
- {
- const unsigned int version = classElement.GetVersion();
- // Replaced vector<IRule> with RuleContainer.
- bool result = true;
- if (version == 1)
- {
- result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
- }
- // Added a uuid "id" as the unique identifier to replace the file name.
- // Setting it to null by default and expecting a behavior to patch this when additional information is available.
- if (version <= 2)
- {
- result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
- }
- return result;
- }
- } // namespace SceneData
- } // namespace SceneAPI
- } // namespace AZ
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