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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <SceneAPI/SceneData/Groups/SkinGroup.h>
- #include <SceneAPI/SceneCore/Containers/Views/SceneGraphChildIterator.h>
- #include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
- #include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
- #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
- #include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
- #include <SceneAPI/SceneData/Behaviors/SkinGroup.h>
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/RTTI/ReflectContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- namespace AZ
- {
- namespace SceneAPI
- {
- namespace SceneData
- {
- AZ_CLASS_ALLOCATOR_IMPL(SkinGroup, AZ::SystemAllocator)
- SkinGroup::SkinGroup()
- : m_id(Uuid::CreateRandom())
- {
- }
- const AZStd::string& SkinGroup::GetName() const
- {
- return m_name;
- }
- void SkinGroup::SetName(const AZStd::string& name)
- {
- m_name = name;
- }
- void SkinGroup::SetName(AZStd::string&& name)
- {
- m_name = AZStd::move(name);
- }
- const Uuid& SkinGroup::GetId() const
- {
- return m_id;
- }
- void SkinGroup::OverrideId(const Uuid& id)
- {
- m_id = id;
- }
- Containers::RuleContainer& SkinGroup::GetRuleContainer()
- {
- return m_rules;
- }
- const Containers::RuleContainer& SkinGroup::GetRuleContainerConst() const
- {
- return m_rules;
- }
- DataTypes::ISceneNodeSelectionList& SkinGroup::GetSceneNodeSelectionList()
- {
- return m_nodeSelectionList;
- }
- const DataTypes::ISceneNodeSelectionList& SkinGroup::GetSceneNodeSelectionList() const
- {
- return m_nodeSelectionList;
- }
- void SkinGroup::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
- if (!serializeContext)
- {
- return;
- }
- serializeContext->Class<SkinGroup, DataTypes::ISkinGroup>()->Version(3, VersionConverter)
- ->Field("name", &SkinGroup::m_name)
- ->Field("nodeSelectionList", &SkinGroup::m_nodeSelectionList)
- ->Field("rules", &SkinGroup::m_rules)
- ->Field("id", &SkinGroup::m_id);
- EditContext* editContext = serializeContext->GetEditContext();
- if (editContext)
- {
- editContext->Class<SkinGroup>("Skin group", "Name and configure 1 or more skins from your source file.")
- ->ClassElement(Edit::ClassElements::EditorData, "")
- ->Attribute("AutoExpand", true)
- ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
- ->DataElement(AZ_CRC_CE("ManifestName"), &SkinGroup::m_name, "Name skin",
- "Name the skin as you want it to appear in the Open 3D Engine Asset Browser.")
- ->Attribute("FilterType", DataTypes::ISkinGroup::TYPEINFO_Uuid())
- ->DataElement(AZ_CRC_CE("ManifestName"), &SkinGroup::m_nodeSelectionList, "Select skins", "Select 1 or more skins to add to this asset in the Open 3D Engine Asset Browser.")
- ->Attribute("FilterName", "skins")
- ->Attribute("FilterVirtualType", Behaviors::SkinGroup::s_skinVirtualType)
- ->DataElement(Edit::UIHandlers::Default, &SkinGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
- ->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC_CE("PropertyVisibility_ShowChildrenOnly"));
- }
- }
- bool SkinGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
- {
- const unsigned int version = classElement.GetVersion();
- bool result = true;
- // Replaced vector<IRule> with RuleContainer.
- if (version == 1)
- {
- result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
- }
- // Added a uuid "id" as the unique identifier to replace the file name.
- // Setting it to null by default and expecting a behavior to patch this when additional information is available.
- if (version <= 2)
- {
- result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
- }
- return result;
- }
- } // namespace SceneData
- } // namespace SceneAPI
- } // namespace AZ
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