SkinGroup.cpp 5.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <SceneAPI/SceneData/Groups/SkinGroup.h>
  9. #include <SceneAPI/SceneCore/Containers/Views/SceneGraphChildIterator.h>
  10. #include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
  11. #include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
  12. #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
  13. #include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
  14. #include <SceneAPI/SceneData/Behaviors/SkinGroup.h>
  15. #include <AzCore/Memory/SystemAllocator.h>
  16. #include <AzCore/RTTI/ReflectContext.h>
  17. #include <AzCore/Serialization/SerializeContext.h>
  18. #include <AzCore/Serialization/EditContext.h>
  19. namespace AZ
  20. {
  21. namespace SceneAPI
  22. {
  23. namespace SceneData
  24. {
  25. AZ_CLASS_ALLOCATOR_IMPL(SkinGroup, AZ::SystemAllocator)
  26. SkinGroup::SkinGroup()
  27. : m_id(Uuid::CreateRandom())
  28. {
  29. }
  30. const AZStd::string& SkinGroup::GetName() const
  31. {
  32. return m_name;
  33. }
  34. void SkinGroup::SetName(const AZStd::string& name)
  35. {
  36. m_name = name;
  37. }
  38. void SkinGroup::SetName(AZStd::string&& name)
  39. {
  40. m_name = AZStd::move(name);
  41. }
  42. const Uuid& SkinGroup::GetId() const
  43. {
  44. return m_id;
  45. }
  46. void SkinGroup::OverrideId(const Uuid& id)
  47. {
  48. m_id = id;
  49. }
  50. Containers::RuleContainer& SkinGroup::GetRuleContainer()
  51. {
  52. return m_rules;
  53. }
  54. const Containers::RuleContainer& SkinGroup::GetRuleContainerConst() const
  55. {
  56. return m_rules;
  57. }
  58. DataTypes::ISceneNodeSelectionList& SkinGroup::GetSceneNodeSelectionList()
  59. {
  60. return m_nodeSelectionList;
  61. }
  62. const DataTypes::ISceneNodeSelectionList& SkinGroup::GetSceneNodeSelectionList() const
  63. {
  64. return m_nodeSelectionList;
  65. }
  66. void SkinGroup::Reflect(AZ::ReflectContext* context)
  67. {
  68. AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
  69. if (!serializeContext)
  70. {
  71. return;
  72. }
  73. serializeContext->Class<SkinGroup, DataTypes::ISkinGroup>()->Version(3, VersionConverter)
  74. ->Field("name", &SkinGroup::m_name)
  75. ->Field("nodeSelectionList", &SkinGroup::m_nodeSelectionList)
  76. ->Field("rules", &SkinGroup::m_rules)
  77. ->Field("id", &SkinGroup::m_id);
  78. EditContext* editContext = serializeContext->GetEditContext();
  79. if (editContext)
  80. {
  81. editContext->Class<SkinGroup>("Skin group", "Name and configure 1 or more skins from your source file.")
  82. ->ClassElement(Edit::ClassElements::EditorData, "")
  83. ->Attribute("AutoExpand", true)
  84. ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
  85. ->DataElement(AZ_CRC_CE("ManifestName"), &SkinGroup::m_name, "Name skin",
  86. "Name the skin as you want it to appear in the Open 3D Engine Asset Browser.")
  87. ->Attribute("FilterType", DataTypes::ISkinGroup::TYPEINFO_Uuid())
  88. ->DataElement(AZ_CRC_CE("ManifestName"), &SkinGroup::m_nodeSelectionList, "Select skins", "Select 1 or more skins to add to this asset in the Open 3D Engine Asset Browser.")
  89. ->Attribute("FilterName", "skins")
  90. ->Attribute("FilterVirtualType", Behaviors::SkinGroup::s_skinVirtualType)
  91. ->DataElement(Edit::UIHandlers::Default, &SkinGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
  92. ->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC_CE("PropertyVisibility_ShowChildrenOnly"));
  93. }
  94. }
  95. bool SkinGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
  96. {
  97. const unsigned int version = classElement.GetVersion();
  98. bool result = true;
  99. // Replaced vector<IRule> with RuleContainer.
  100. if (version == 1)
  101. {
  102. result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
  103. }
  104. // Added a uuid "id" as the unique identifier to replace the file name.
  105. // Setting it to null by default and expecting a behavior to patch this when additional information is available.
  106. if (version <= 2)
  107. {
  108. result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
  109. }
  110. return result;
  111. }
  112. } // namespace SceneData
  113. } // namespace SceneAPI
  114. } // namespace AZ