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LodRule.h 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Memory/Memory.h>
  10. #include <AzCore/std/containers/fixed_vector.h>
  11. #include <SceneAPI/SceneCore/DataTypes/Rules/ILodRule.h>
  12. #include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
  13. namespace AZ
  14. {
  15. class ReflectContext;
  16. namespace SceneAPI
  17. {
  18. namespace Containers
  19. {
  20. class Scene;
  21. }
  22. namespace SceneData
  23. {
  24. class SCENE_DATA_CLASS LodRule
  25. : public DataTypes::ILodRule
  26. {
  27. public:
  28. struct AutoLodGenerationSettings
  29. {
  30. AZ_TYPE_INFO(AutoLodGenerationSettings, "{67B46817-7216-4F94-97D6-BD0B28D2601D}");
  31. static void Reflect(ReflectContext* context);
  32. bool m_preserveTopology = false;
  33. bool m_limitError = false;
  34. bool m_lockBorder = false;
  35. bool m_sparse = false;
  36. bool m_prune = false;
  37. float m_targetError = 0.1f; // Default target error for simplification
  38. float m_indexThreshold = 0.5f; // Default index threshold for simplification
  39. };
  40. AZ_RTTI(LodRule, "{6E796AC8-1484-4909-860A-6D3F22A7346F}", DataTypes::ILodRule);
  41. AZ_CLASS_ALLOCATOR(LodRule, AZ::SystemAllocator)
  42. SCENE_DATA_API ~LodRule() override = default;
  43. SCENE_DATA_API SceneNodeSelectionList& GetNodeSelectionList(size_t index);
  44. SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) override;
  45. SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList(size_t index) const override;
  46. SCENE_DATA_API size_t GetLodCount() const override;
  47. SCENE_DATA_API void AddLod();
  48. SCENE_DATA_API bool IsAutoLodGenerationEnabled() const;
  49. SCENE_DATA_API const AutoLodGenerationSettings& GetAutoLodGenerationSettings() const;
  50. static void Reflect(ReflectContext* context);
  51. //The engine supports 6 total lods. 1 for the base model then 5 more lods.
  52. //The rule only captures lods past level 0 so this is set to 5.
  53. static const size_t m_maxLods = 5;
  54. protected:
  55. bool m_isAutoLodGenerationEnabled = false;
  56. AutoLodGenerationSettings m_autoLodGenerationSettings;
  57. AZStd::fixed_vector<SceneNodeSelectionList, m_maxLods> m_nodeSelectionLists;
  58. };
  59. } // SceneData
  60. } // SceneAPI
  61. } // AZ