| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 | /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */#pragma once#include <AzCore/Memory/Memory.h>#include <AzCore/std/string/string.h>#include <SceneAPI/SceneCore/DataTypes/Rules/IScriptProcessorRule.h>namespace AZ{    class ReflectContext;    namespace SceneAPI    {        namespace SceneData        {            class ScriptProcessorRule                : public DataTypes::IScriptProcessorRule            {            public:                AZ_RTTI(ScriptProcessorRule, "{E61EDCBC-867A-4A6A-B49D-C87E60D3EC33}", DataTypes::IScriptProcessorRule);                AZ_CLASS_ALLOCATOR(ScriptProcessorRule, AZ::SystemAllocator)                ~ScriptProcessorRule() override = default;                inline const AZStd::string& GetScriptFilename() const override                {                    return m_scriptFilename;                }                inline void SetScriptFilename(AZStd::string scriptFilename)                {                    m_scriptFilename = AZStd::move(scriptFilename);                }                inline DataTypes::ScriptProcessorFallbackLogic GetScriptProcessorFallbackLogic() const override                {                    return m_fallbackLogic;                }                static void Reflect(ReflectContext* context);            protected:                AZStd::string m_scriptFilename;                DataTypes::ScriptProcessorFallbackLogic m_fallbackLogic = DataTypes::ScriptProcessorFallbackLogic::FailBuild;            };        } // SceneData    } // SceneAPI} // AZ
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