MeshDataPrimitiveUtilsTests.cpp 6.6 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <memory>
  9. #include <AzTest/AzTest.h>
  10. #include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
  11. #include <SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h>
  12. #include <SceneAPI/SceneData/GraphData/MeshData.h>
  13. #include <float.h>
  14. namespace AZ
  15. {
  16. namespace SceneData
  17. {
  18. // ===================================================
  19. // == MeshDataPrimitiveUtilTests ==
  20. // ===================================================
  21. bool FaceWindingPointsDirection(const AZ::SceneAPI::DataTypes::IMeshData::Face& face, const std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData>& mesh, const AZ::Vector3 expectedNormal)
  22. {
  23. AZ::Vector3 v0 = mesh->GetPosition(face.vertexIndex[0]);
  24. AZ::Vector3 v1 = mesh->GetPosition(face.vertexIndex[1]);
  25. AZ::Vector3 v2 = mesh->GetPosition(face.vertexIndex[2]);
  26. AZ::Vector3 dir1 = v1 - v0;
  27. AZ::Vector3 dir2 = v2 - v0;
  28. AZ::Vector3 normal = dir1.Cross(dir2);
  29. return normal.Dot(expectedNormal) >= (1.0f - FLT_EPSILON);
  30. }
  31. bool PointsMatch(const AZ::Vector3& orig, const AZ::Vector3& testPosition)
  32. {
  33. if (orig.GetX() != testPosition.GetX())
  34. {
  35. return false;
  36. }
  37. if (orig.GetY() != testPosition.GetY())
  38. {
  39. return false;
  40. }
  41. if (orig.GetZ() != testPosition.GetZ())
  42. {
  43. return false;
  44. }
  45. return true;
  46. }
  47. TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_BoxHasCorrectTopology)
  48. {
  49. std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
  50. = AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
  51. ASSERT_NE(nullptr, mesh);
  52. EXPECT_EQ(8, mesh->GetVertexCount());
  53. EXPECT_EQ(12, mesh->GetFaceCount());
  54. }
  55. TEST(MeshDataPrimitiveUtils, CreateBox_BasicVectorValues_BoxHasCorrectTopology)
  56. {
  57. AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
  58. std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
  59. = AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
  60. ASSERT_NE(nullptr, mesh);
  61. EXPECT_EQ(8, mesh->GetVertexCount());
  62. EXPECT_EQ(12, mesh->GetFaceCount());
  63. }
  64. TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_XFacesPointCorrectDirection)
  65. {
  66. std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
  67. = AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
  68. AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(0);
  69. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
  70. face = mesh->GetFaceInfo(1);
  71. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
  72. face = mesh->GetFaceInfo(2);
  73. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
  74. face = mesh->GetFaceInfo(3);
  75. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
  76. }
  77. TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_YFacesPointCorrectDirection)
  78. {
  79. std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
  80. = AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
  81. AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(4);
  82. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
  83. face = mesh->GetFaceInfo(5);
  84. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
  85. face = mesh->GetFaceInfo(6);
  86. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
  87. face = mesh->GetFaceInfo(7);
  88. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
  89. }
  90. TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_ZFacesPointCorrectDirection)
  91. {
  92. std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
  93. = AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
  94. AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(8);
  95. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
  96. face = mesh->GetFaceInfo(9);
  97. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
  98. face = mesh->GetFaceInfo(10);
  99. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
  100. face = mesh->GetFaceInfo(11);
  101. EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
  102. }
  103. TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_VertexPositionsValid)
  104. {
  105. AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
  106. std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
  107. = AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
  108. dims /= 2.0f;
  109. AZ::Vector3 position = mesh->GetPosition(0);
  110. EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
  111. position = mesh->GetPosition(1);
  112. EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), dims.GetZ()), position));
  113. position = mesh->GetPosition(2);
  114. EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), dims.GetZ()), position));
  115. position = mesh->GetPosition(3);
  116. EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), -dims.GetZ()), position));
  117. position = mesh->GetPosition(4);
  118. EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
  119. position = mesh->GetPosition(5);
  120. EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), -dims.GetZ()), position));
  121. position = mesh->GetPosition(6);
  122. EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), dims.GetZ()), position));
  123. position = mesh->GetPosition(7);
  124. EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), dims.GetZ()), position));
  125. }
  126. }
  127. }