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DllMain.cpp 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Component/ComponentApplicationBus.h>
  9. #include <AzCore/EBus/EBus.h>
  10. #include <AzCore/Module/Environment.h>
  11. #include <AzCore/Serialization/SerializeContext.h>
  12. #include <SceneAPI/SceneUI/GraphMetaInfoHandler.h>
  13. #include <SceneAPI/SceneUI/ManifestMetaInfoHandler.h>
  14. #include <SceneAPI/SceneUI/RowWidgets/HeaderHandler.h>
  15. #include <SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.h>
  16. #include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.h>
  17. #include <SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h>
  18. #include <SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.h>
  19. #include <SceneAPI/SceneUI/RowWidgets/TransformRowHandler.h>
  20. static AZ::SceneAPI::UI::GraphMetaInfoHandler* g_graphMetaInfoHandler = nullptr;
  21. static AZ::SceneAPI::UI::ManifestMetaInfoHandler* g_manifestMetaInfoHandler = nullptr;
  22. extern "C" AZ_DLL_EXPORT void InitializeDynamicModule()
  23. {
  24. AZ::SceneAPI::UI::HeaderHandler::Register();
  25. AZ::SceneAPI::UI::NodeListSelectionHandler::Register();
  26. AZ::SceneAPI::UI::NodeTreeSelectionHandler::Register();
  27. AZ::SceneAPI::UI::ManifestVectorHandler::Register();
  28. AZ::SceneAPI::SceneUI::ManifestNameHandler::Register();
  29. AZ::SceneAPI::SceneUI::TranformRowHandler::Register();
  30. g_graphMetaInfoHandler = aznew AZ::SceneAPI::UI::GraphMetaInfoHandler();
  31. g_manifestMetaInfoHandler = aznew AZ::SceneAPI::UI::ManifestMetaInfoHandler();
  32. }
  33. extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext*)
  34. {
  35. // provide this empty function, otherwise Reflect from SceneCore is used as fall back on macOS
  36. }
  37. extern "C" AZ_DLL_EXPORT void ReflectBehavior(AZ::BehaviorContext*)
  38. {
  39. // provide this empty function, otherwise Reflect from SceneCore is used as fall back on macOS
  40. }
  41. extern "C" AZ_DLL_EXPORT void UninitializeDynamicModule()
  42. {
  43. delete g_manifestMetaInfoHandler;
  44. g_manifestMetaInfoHandler = nullptr;
  45. delete g_graphMetaInfoHandler;
  46. g_graphMetaInfoHandler = nullptr;
  47. AZ::SceneAPI::SceneUI::TranformRowHandler::Unregister();
  48. AZ::SceneAPI::SceneUI::ManifestNameHandler::Unregister();
  49. AZ::SceneAPI::UI::ManifestVectorHandler::Unregister();
  50. AZ::SceneAPI::UI::NodeTreeSelectionHandler::Unregister();
  51. AZ::SceneAPI::UI::NodeListSelectionHandler::Unregister();
  52. AZ::SceneAPI::UI::HeaderHandler::Unregister();
  53. }